Guns guide

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Revision as of 04:49, 10 March 2022 by Vidcom (talk | contribs) (Created page with "We use a plugin called QualityArmory to add particular combat tools to the game. These are: * Muskets * Flintlock pistols * Musketball ammunition (used for both guns) * Molotov cocktails * Smoke grenades * Ushankas * Ski masks This article will try and explain how to use each of these, how they are made, and what they are for. It will also try to explain the basic mechanics of the QualityArmory plugin. == Guide to QualityArmory == When you join the game, you'll be pro...")
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We use a plugin called QualityArmory to add particular combat tools to the game. These are:

  • Muskets
  • Flintlock pistols
  • Musketball ammunition (used for both guns)
  • Molotov cocktails
  • Smoke grenades
  • Ushankas
  • Ski masks

This article will try and explain how to use each of these, how they are made, and what they are for. It will also try to explain the basic mechanics of the QualityArmory plugin.

Guide to QualityArmory

When you join the game, you'll be prompted about adding a resource pack. This takes a second or so on start-up and is so that the textures and models for the new items can be rendered in, as well as the plugin's menus to be able to interact with them.

As the items are custom, they can't be crafted using vanilla blocks. Instead, enter

/qa craft

to the chat. This will prompt a menu which shows each available item, and if you hover over them, what resources are required to make them. If you have the required resources in your inventory, simply click to make the item.

Firearms

To fire any firearm, you must first load it. After obtaining musketballs via the crafting menu, you need only right click the gun while holding it and not leave the slot. Guns can only load one musketball at a time. When it is loaded, click to fire. You can use crouch to access ironsights to improve the accuracy of your shot also.

The two kinds of available firearms are the musket and the pistol. Both of them are capable of killing an unarmored person in a single hit, but they are not quick to reload and missing is easy. As a result, it is ill-advised to use this as your sole weapon - vanilla melee weapons, or better yet bending are necessary for survival.

Both kinds of firearms are prone to missing, but missing is not a one-or-the-other fact like it is for vanilla arrows. Shots can graze, reducing the overall health lost while still dealing some damage. A perfectly accurate shot will deal 10 hearts of damage, but this is not always possible, and other shots can deal 5 hearts or 0.5 hearts of damage too. If you can achieve a headshot, the damage will multiply by 3.5x and deal significantly more damage, but this is hard to achieve and may be removed anyway.

Firearms are liable to sway. The chance of missing anyway is high, but certain actions (running, jumping, walking) will increase the likelihood of a shot going astray. You can improve the accuracy of a shot by holding crouch, which also zooms your focus down the gun's ironsights, and by standing still.

The cost to produce each is the same and they deal the same damage, so the relative advantages and disadvantages come down to the factors of reload time and accuracy. Muskets take significantly longer to reload than a pistol, but are significantly more accurate when standing entirely still. Pistols reload much faster, but have a higher chance to miss even when standing still and crouching.

Gunshots are modelled as instant reactions, not as blocks or as entities. As a result, the only way to stop being hit by a gunshot is to dodge it or place a block in between the target and the gunshot. It should be noted that certain blocks will not work as a barrier - glass, glowstone, leaves, sea lanterns, water, etc.

Grenades

There are two additional grenades added - the smoke grenade and the Molotov cocktail. Unlike gunfire, these are modelled as entities, and thus can be more easily deflected. To use a grenade, craft it first, and then left click to remove the pin. Once the pin is removed, the grenade will go off in 5 seconds. Right click it to throw.

The smoke grenade deals no explosive or incendiary damage. It produces a large amount of smoke in its area and will deal a strong blindness effect to anyone who enters this cloud. This is best used for quick getaways and disorienting opponents.

The Molotov cocktail deals no explosive damage, but does a large amount of incendiary damage. While it does not set any blocks on fire, it will create an area which any entity cannot enter without being set alight. It is ideal for disrupting large groups of enemies and creating impassable areas.

Hats

Ushankas and ski hats have no mechanical impact, as they have no armour function nor do they impact vision. They look really cool though.