Metalbending

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Metalbending allows an earthbender to perform all of their earthbending moves on metal blocks such as iron, netherite, gold, quartz, chains, and ores with increased power by 50%. While these circumstances are somewhat rare, metalbenders are also capable of affecting other metalworks such as iron doors or using iron ingots as a weapon, making them dangerous in all situations.

Abilities

MetalClips

This is the only bending move that requires the user to supply crafted materials in order to work. This move is somewhat complex but has 3 modes: a) Attack

The user fires 1-4 iron ingots at a target, which will cover them in iron armour. This will not do damage or knockback.

b) Control

By holding crouch, the user will be able to control the now-armoured target. This control becomes stronger the more iron that is placed - if only 1 ingot has been fired, the control just pulls the target towards the user slowly. If all 4 have been fired, it resembles bloodbending. Like bloodbending, the target can be thrown by clicking while holding them.

c) Draw

After losing control, the iron armour will be released as ingot drops. These can be pulled back towards the user by holding crouch, similar to EarthGrab, and will work with any iron ingots nearby.

Extraction

By holding crouch at metal ores (iron, gold, quartz, netherite), metalbenders are able to extract 1-3 ingots per block without requiring smelting or crafting or any tools. This makes them highly efficient miners, as they're able to achieve yields per-ore comparable to a Fortune pickaxe without the need of smelting or a pickaxe.

MetalCables

This move grants the user metal cables, extending from the arms, which can be used for a variety of things. It is a MultiAbility, meaning that it temporarily replaces the users slots with new move-specific slots. These are as follows:

1-2) Grapple left/right. Launch a cable that will travel forward. Once it has hit something, you'll hear a metal sound. Then hold sneak to pull yourself towards the hit point. Releasing sneak near the hit point will cause the cable to disappear.

3) Grapple both. This function will launch both grapple cables at once. Sneaking on this ability will pull you towards the middle point of both cables, or to a single one if only one cable has hit something.

4) Grapple clear. This function will make all shot grapple cables disappear.

5-6) Grab. This function will shoot out a cable that will wrap around the first entity in its path. Sneaking pulls the entity towards yourself. The tangled entity can resist. For instance, a firejetting target will be harder to pull in than a walking one. The tangled entity can only use basic bending moves while tangled.

7-8) Slam. This function will shoot out a cable that will damage the first entity it hits.

9) Exit. This function will put the user out of the multiability. Once this is done, the cooldown is applied.

Passive

Metalbenders have a passive ability to open or close iron doors by simply tapping crouch at them, regardless of the presence or absence of redstone circuitry.