Airbending

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Revision as of 03:31, 3 October 2021 by imported>Vidcom (→‎Fighting style)
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Airbending is the use or control of air via bending by a player. Airbenders carry a range of skills that let them manipulate, push, and pull air. They are highly mobile in combat due to this and have powerful defensive abilities, but are generally poor with offense or dealing the killing blow.

All airbenders currently live in the Air Nation, except one who lives alone.

Airbenders gain a series of passive effects:

  • No fall damage
  • Increased Jump buffs
  • Increased Sprint buffs

Origin

TODO

Fighting style

TODO

Abilities

AirBlast

This move is a basic blast move for airbenders. It has two functions:

a) Click to fire a blast of air, dealing knockback to entities.

b) Tap crouch to select an origin point, and click elsewhere to send a blast of air that deals knockback from the origin point to the selected point.

AirSuction

This move is the inverse of AirBlast, pulling where AirBlast pushes. It also has two functions:

a) Click to pull an entity towards the player.

b) Tap crouch to select a destination point, and click elsewhere to pull an entity from the selected point to the destination point.

AirSwipe

This is the basic offensive move for airbenders. Either click to fire a basic swipe attack, or hold crouch to charge up and deal slightly more damage. It will reach full charge when the user sees white particles in front of them.

AirBurst

This move enables users to generate large bursts of knockback. It has two uses, both of which start the same way, by holding crouch until the user sees white particles. Then either:

a) Release crouch, to release a sphere of knockback in all directions.

b) Click, to fire a cone of knockback in one direction.

If the user lands on this slot from a great height, then the first type will trigger automatically upon hitting the ground without the need to charge up.

AirSpout

Click to create a column of air below the user, which can then be used to support them and float up to 15 blocks off the ground. This spout can be "cut" by bending's basic attack moves, if the column of air is hit.

Tornado

This move lets users create large tornadoes, which will pick themselves up and other entities, throwing them high into the air. It does not throw other players into the air, but it will swing them around at the ground level. The player can also put the tornado directly underneath them, and use it to move around or climb sheer surfaces. To use, hold crouch at a block - this can include the sides of blocks.

AirShield

This is a powerful defensive move. The user holds crouch and a sphere of air will form around them, blocking all entities and most bending attacks.

Suffocate

The user holds crouch at a player or mob and a sphere of air will form around them. The target will then be dealt damage and negative buff effects until they are dead. The user must not be hurt, moved by another source, or lose sight of the target during this process, or the hold is broken.

AirScooter

A useful mobility move, the user must sprint to activate their passive, jump, and then click midair to activate this move. It will generate a ball of air underneath them and, so long as they keep to a relatively flat surface or gentle height gradients, they will continue to move at speed above the ground indefinitely.

Subelements

Spiritual Projection
Flight

See also