Flight: Difference between revisions

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'''Flight''' is a powerful [[airbending]] ability that allows users to fly at great speeds, glide, or levitate. In the Avatar canon, it is likely the rarest bending ability in existence with only 2 recorded practitioners over 10,000 years with a 4,000 year gap between them. In game, it is significantly more common due to the lack of Spiritual moves for now.
'''Flight''' is a powerful [[airbending]] ability that allows users to fly at great speeds, glide, or levitate. In the Avatar canon, it is likely the rarest bending ability in existence with only 2 recorded practitioners over 10,000 years with a 4,000 year gap between them. In game, it is significantly more common due to the lack of Spiritual moves for now.
[[File:Flight.jpg|thumb]]


== Abilities ==
== Abilities ==
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[[Category: Bending]]
[[Category: Bending]]
[[Category: Air]]

Latest revision as of 06:49, 3 February 2022

Flight is a powerful airbending ability that allows users to fly at great speeds, glide, or levitate. In the Avatar canon, it is likely the rarest bending ability in existence with only 2 recorded practitioners over 10,000 years with a 4,000 year gap between them. In game, it is significantly more common due to the lack of Spiritual moves for now.

Flight.jpg

Abilities

Flight is a MultiAbility, meaning it temporarily resets your slots upon activations and gives you new ones until the move is deactivated. Flight can be interrupted and stopped early by either striking a wall or taking damage.

Flight is activated by clicking while in the air. The new slots are:

1) Flight. The user will fly at a consistent speed wherever they point, unaffected by gravity. They can cycle between Slow, Medium, and Fast speeds by clicking. If they pass by a mob or player while on Fast speed, they will deal half a heart of damage.

2) Glide. The user will behave as if using an Elytra, gliding wherever they point to at variable speeds while still affected by gravity.

3) Levitate. The user will float in the air as if in creative mode.

4) Ending. The user will fall to the ground, and not take damage upon contact with the ground, no matter how fast they were moving upon landing.