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		<id>https://suk.frl/w/index.php?title=The_Ordering&amp;diff=4080</id>
		<title>The Ordering</title>
		<link rel="alternate" type="text/html" href="https://suk.frl/w/index.php?title=The_Ordering&amp;diff=4080"/>
		<updated>2022-12-21T21:48:06Z</updated>

		<summary type="html">&lt;p&gt;ADwarfNamedUrist: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;The Ordering&#039;&#039;&#039; is the state religion of the [[Water Tribe]], comprising a set of traditions, beliefs, and mythology. While there is no singular, unified doctrine, [[The Traditions of the Ordering]], compiled by Chieftain Urist, is considered the authoritative text on the subject. This work is divided into five sections and includes information on the creation of the world and the Nine Realms, the forces of Tui and La, Push and Pull, the rise and fall of different races, the origin of bending and the Spirits, and primordial chaos. The Ordering has no formal hierarchy or standardized practices of worship, but followers (known as the Ordered Ones) are often expected to show obedience to two figures: the Leader (traditionally identified with the Chieftain of the Water Tribe) and the Sage (usually local clergy).&lt;br /&gt;
&lt;br /&gt;
== Beliefs ==&lt;br /&gt;
&lt;br /&gt;
The Ordering does not have a clear distinction between the &amp;quot;age of Creation&amp;quot; and the &amp;quot;age of Man&amp;quot; like the Church of Fire does. Instead, it recognizes five eras: the Primordial, Agricultural, Dominance, Post-Dominance, and Ettin. The Primordial era begins at the end of the mythological age and describes a frozen world in which villagers lived as hunter-gatherers, worshipping animal spirits and ancestors. This changed with the rise of agriculture and the introduction of dualism, which posits the eternal push-and-pull balance between Tui (the divine order and Leader) and La (primordial chaos and the Sage). The Pillagers, who controlled the Water Tribe from their base in Lasthold, imposed a new religion that included the Nine Realms, the Ettins, and the World Tree. However, this attempt at religious unification ultimately failed, as the villagers blended the two religions into a hybrid faith. During the anti-Pillager resistance, led by Agna Qel&#039;a, the three traditions blended together. It is at this point that the theology and traditions began to converge into what we may call a religion proper, rather than folk philosophies or fairy tales.&lt;br /&gt;
&lt;br /&gt;
The present day is the fifth era, that of the Ettins, during which Ettins and zombies have risen again, proving that creatures from the past can return to the present. This has a significant impact on the daily lives of followers, who view themselves as part of a new chapter in the religion rather than the end of a story. The Ordering, therefore, has a practical influence on the lives of its followers, rather than being seen as a set of fictional tales from the past.&lt;br /&gt;
&lt;br /&gt;
=== The Beginning ===&lt;br /&gt;
&lt;br /&gt;
The first section of &#039;&#039;Traditions of the Ordering&#039;&#039; opens up immediately on the religion&#039;s theme of dualism and an ontology of motion-defining permanence, stating that pre-creation was primordial chaos filled with &amp;quot;little eddies and whirpools&amp;quot;, yet &amp;quot;the whole was still&amp;quot;. The Bringer of Order is then introduced, the figure who effectively began Creation by restraining the Chaos, who has a dualist nature: Tui, pusher, bringer of Law, like ice, the Leader; La, puller, bringer of Harmony, like water, the Sage. This introduces a vital correspondence between the religious and political, arguing that the ordered society is requiring of both law and harmony, exemplified by the Leader who invokes and cultivates Tui and the Sage who invokes and cultivates La, continuing the theme of dualism. &lt;br /&gt;
&lt;br /&gt;
The Bringer of Order is opposed by the Bringer of Chaos, He Who Stills, who represents death and decay. While this figure does represent and cause evil, he is not himself evil any more than death is evil; without death, there can be no life. As the animal eats the plants and then dies of old age, its bones fuel the ground and bring life in new plants. The new plants are eaten by other animals, and such the cycle continues. The hunter takes life from the prey, but the prey who successfully flees takes the hunter&#039;s life with them for the hunter will starve. Thus, the Bringer of Order is no more evil than the Bringer of Chaos is good. The birth of either Bringer necessarily entails and causes the other - were one to be destroyed, they would grow inside their counterpart and reemerge - &amp;quot;So there was order created in the chaos, but that order was contingent on creating ever more chaos&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The integration of the tree-worship of Pillagers and of the Dualism of villagers is introduced very early on as we are revealed that the chaos of the world grows and consumes, called Níðhöggr. At the World Tree, rumoured to be an actual tree buried deep within the tundra, Níðhöggr is a dragon who lies underneath its roots, always growing and always consuming, always creating more chaos. Not to be confused with the Bringer of Chaos, Níðhöggr is the literal embodiment of Chaos itself - he is the stilling that &amp;quot;He Who Stills&amp;quot; is bringing about. While some may view this as thematically at odds with the philosophy thus far, which verges on a sort of religious metaphysics, this is not the case. The Water Tribe&#039;s identity is inexorably dualistic - villager culture has had to coexist for centuries with pillager centuries in the Dominance Era. It would not do to assert a univocal dualism, for the duality of being must seep even into the pre-being.&lt;br /&gt;
&lt;br /&gt;
=== The Creation of the Realms ===&lt;br /&gt;
&lt;br /&gt;
The creation of the Nine Realms is described in the second section of the &amp;quot;Traditions of the Ordering&amp;quot;. According to this text, the realms were created from the body of the Great One, a mysterious being who is not further described. The first two realms to be created were Mutspellhome and Nuelhome, which represent chaos and fire, and order and water, respectively. These realms were opposite in nature, with Mutspellhome being hot and chaotic, and Nuelhome being cold and rigid. Between these two realms lay a temperate zone, where the Great One was born. Upon the Great One&#039;s death, the Ettins were created from his body. These Ettins, also known as gods or demigods, were the first benders in the Nine Realms.&lt;br /&gt;
&lt;br /&gt;
The Ettins, god-like beings that were the first benders, used their powers to create the world from the Great One&#039;s body. Earth was created from the Great One&#039;s flesh, air from his breath, and the sky from the dome of his head. The oceans were filled with water from Nuelhome, creating the End, and Mutspellhome was placed below the earth, forming the Underworld. The resulting world, a mixture of the Great One&#039;s body and breath with the order and chaos of the first two realms, was named Midgard.&lt;br /&gt;
&lt;br /&gt;
The section elaborates that originally, all three realms were very close to one another and could be easily traversed, until Strife and division among the Ettins and other beings led to the creation of two additional realms: Osgard and Wennhome. Osgard is home to the Osar, the gods of divine order, while Wennhome is home to the Wennar, the gods of primordial chaos. Another race, known as the Little Ones, also played a role in the creation of the realms. Their infighting resulted in the creation of Swarthelfhome and Elfhome, realms aligned with darkness and light, respectively. These realms are home to the spirits.&lt;br /&gt;
&lt;br /&gt;
In the war between the Osar and Wennar, many of the ancient Ettins were slain and &amp;quot;their bodies lie in the ground to this day&amp;quot;. What few survivors remained fled, creating a new realm called Ettinhome. Ettinhome is described as &amp;quot;tougher and harder to live in than Midgard&amp;quot;, albeit being far more peaceful after suffering the horrors of war (it is likely that this invasion narrative is informed by the experience of villagers being forced into the frozen wastes during the Illager Wars). The beginnings of the Water Tribe&#039;s RRSP and socialist model are also seen here, as Ettinhome is described as so harsh that &amp;quot;it is common for people to rent their labour out to others in order merely to survive&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
At the current count, there are 8 realms: &lt;br /&gt;
&lt;br /&gt;
1) Mutspellhome, the Nether, &lt;br /&gt;
&lt;br /&gt;
2) Nuelhome, the End, &lt;br /&gt;
&lt;br /&gt;
3) Midgard, the World, &lt;br /&gt;
&lt;br /&gt;
4) Osgard, home of the Osar gods, &lt;br /&gt;
&lt;br /&gt;
5) Wennhome, home of the Wennar gods, &lt;br /&gt;
&lt;br /&gt;
6) Swarthelfhome, home of the Dark Spirits&lt;br /&gt;
&lt;br /&gt;
7) Elfhome, home of the Light Spirits&lt;br /&gt;
&lt;br /&gt;
8) Ettinhome, the last refuge of the Ettins&lt;br /&gt;
&lt;br /&gt;
The final realm is Hell, described only as the realm of destruction at the roots of the World Tree. Presumably, such a realm is so horrifying that it does not merit discussion.&lt;br /&gt;
&lt;br /&gt;
=== The Return of the Ettins ===&lt;br /&gt;
&lt;br /&gt;
With the rise of humans, the fourth era of villager independence in the Post-Dominance has subsided for the era of the Ettins, the villager name for humans. Having returned from Ettinhome, the humans are described as capable of great monuments, still holding the ability to manipulate the elements, and even to block the flow of chi in living beings - these are the benders and chiblockers respectively. The ghosts of those Ettins who died in the first war remain, the Elves, who remain divided as Light and Dark, torn away from their connection to the Great One with the loss of physical form. With the return of the Ettins, the NPCs consider the zombies (who bear a striking resemblance to us) to be the revived bodies of those Ettins who fell in the first war.&lt;br /&gt;
&lt;br /&gt;
The Ettins are considered dangerous at this stage - the apocalypse is probably not coming right away, for we are relative newcomers, but the fallen Ettins, or zombies, return during the depths of night to hunt the villagers. For their protection, villagers are advised to construct the iron golems who defend their villages, with the text giving explicit instructions. Those Ettins who are friendly, the humans, must be pleaded with to provide protection, light, and order. Entering into servitude is recognised as an unpleasant yet ultimately necessary relationship&lt;br /&gt;
&lt;br /&gt;
This last section has an unfortunate implication that benders of the modern day are the descendants of the Ettins and thus the harbingers of the apocalypse. Indeed, this would explain why the villagers were able to organise a coordinated resistance to preserve their way of life against the Illager occupier, and yet has complied with the Polaris government without incident, in particular during the Zombie Crisis that left villages across the world depopulated, including Polaris. Whether this is to be *the* final age, as the undead Ettins rise with Níðhöggr to consume the world, or the next in a long progression with yet new actors and realms rising and falling, remains unknown. All we can do is tell each other these stories and counsel one another on how to remain decisive yet wise; to push, and pull; to bring order yet respect chaos; and to stay warm and see beauty in a world that is so dark and cold.&lt;br /&gt;
&lt;br /&gt;
== Practices ==&lt;br /&gt;
&lt;br /&gt;
These sections explore the sociological/political and aesthetic/social aspects of the faith, specifically in exploring how the Leader ought to exemplify Tui and how the Sage La. The style takes a direct turn away from the more account-like writing style of previous sections, recounting tales of the world, and instead approaches a more poetic style, as the tone of the work shifts away from descriptions of events towards prescriptions of action and advice.&lt;br /&gt;
&lt;br /&gt;
While this section can be interpreted as a guide for each figure to best help their community, this would be a premature conclusion. The Ordering is a religion, not a manual. The work is designed to be followed and consumed by all. Those of us who are neither leaders nor sages must seek to approach both simultaneously and appreciate both, as law and harmony are in each of us and both must be properly cultivated. Notably, both sections state that is the role of the leader/sage to bring order. While the parallels are abundant otherwise, this rooting of a common opening line is not a coincidence.&lt;br /&gt;
&lt;br /&gt;
The sections also contain explicitly theological concerns, rather than purely mundane ones. In describing the ideal Leader and ideal Sage, the text reveals to us what exactly Tui are, do, and must be. In wrapping the two together, it becomes clear that the two parts must be integrated into the whole. Indeed, the texts directly parallel one another - &amp;quot;When Tui speaks, all nature listens&amp;quot; vs &amp;quot;What La says, all nature hears&amp;quot;. Dichotomies will emerge all over - leader/sage feeds into law/harmony, action/waiting, heavy/light, ice/water, people/world, push/pull; Tui and La.&lt;br /&gt;
&lt;br /&gt;
=== The Leader of Tui/The Sage of La ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Leader of Tui&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The leader is portrayed throughout the section as being the force of action. The wise leader is one who must bring order through a heavy hand, listening but not bowing to others, bringing action when it is required.&lt;br /&gt;
&lt;br /&gt;
As Tui is the embodiment of Law, and the leader is the embodiment of Tui, it is the duty of the leader to bring Law to the nation. When Tui speaks, all of nature listens. When the leader speaks, all of the nation listens. This introduces the concept that nature is, to some degree, actually an ordered state of affairs and not one of chaos as it is Tui&#039;s domain in the same manner that the nation is the leader&#039;s domain.&lt;br /&gt;
&lt;br /&gt;
In describing the leader as opposed to killing, the text takes time to clarify that the leader does not *enjoy* killing but will do what they must in ensuring that Order remains. Passion cannot make a good leader, only Action. Not only does this advise the leader to practise realpolitik in their behaviour, it is a general counsel of patience combined with decisiveness. The leader may be that of Ice, but they must not be frozen in place.&lt;br /&gt;
&lt;br /&gt;
As the leader is firmly rooted in the camp of achieving specific goals through action via the law, we see the first example here of not what a leader *is*, but what they are *not* as the text explains that &amp;quot;it is like pulling teeth to motivate a denier&amp;quot;, a task best left to the sages. An interesting implication arises here insofar that permission to defy the leader has been tacitly granted - the sage is expected to convince others, acknowledging that opposition to the leader/sage government will always exist, and yet there is no condemnation as such or view that they are aligned with order. This implies freedom of speech is not only to be expected to be demanded as a political reality, but is something that is innate to the social fabric as much as the leader is, as much as Tui is to nature.&lt;br /&gt;
&lt;br /&gt;
The next verse continues on the theme of pushing, actualizing, motivating, and Doing on the leader&#039;s part. They are not here to keep check on the stragglers, they must push when they are needed. When they are not needed, they must make themselves scarce. The leader&#039;s presence is to match &amp;quot;the firmness of ice&amp;quot;, like Tui, and Tui itself is identified here as that which animates and motivates nature. It pushes, it motivates, it actualizes.&lt;br /&gt;
&lt;br /&gt;
Those who do not follow the Law are cast into the ranks of Chaos at the final verse, as Law is of the Divine Order and thus to not follow it is to be opposed to said Order, as Chaos is. Law stands firm against debasement, as the dualism of Order-Chaos realises a hierarchy, and the leader&#039;s final duty is summarised - &amp;quot;The leader guards their followers against debasement&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Sage of La&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The parallel poem begins and proceeds in an identical structure to that of *Tui,* directly calling upon their duality. The sage is portrayed throughout as the cultivator of order as harmony, equally obliged to bring order like the leader, corresponding to those times where action is unnecessary and yielding is primary. Where the leader is heavy, the sage must have a light touch, and where the leader guards from the world, the sage must trace the ways of the world. The sage bends with the world, waiting to advise in times of waiting. &lt;br /&gt;
&lt;br /&gt;
Whereas the leader brought about law as the nation&#039;s Tui, the sage brings about harmony as the nation&#039;s La. &amp;quot;What La says, all nature hears&amp;quot; reflects the difference between law and harmony quite succintly - whereas law is commanded, harmony is advised. The sage&#039;s duty is to speak to all, be with all, but never *at* all. The instant the sage assumes a dictatorial or moralistic framework, their authority fractures as they attempt to encroach the Leader.&lt;br /&gt;
&lt;br /&gt;
The sage must oppose enmity as the leader opposes killing, as enmity represents the lack of harmony, the presence of discord, within the community. Order stands against enmity. The sage must necessarily realise, however, that their preaching will be met with resistance and thus, they must be passionate but not with action. Whereas the leader is bound to a cool mindset of actualising goals, the sage is bound to a passionate drive towards leadership through realising the community that is always to come. They must preach, and they must preach harmony.&lt;br /&gt;
&lt;br /&gt;
The implications of La are realised at this stage, for while Tui has already been show to bring about the movement and animation of nature, La provides for its free will. Passion, realising the non-existent, and the harmony of all things is La&#039;s domain and naturally counters the will-to-power ambitions of each natural thing that has been animated. La&#039;s advice clearly must be heeded in much the same way that one must pay attention to one&#039;s environment in order to survive. One always has power, but power is meaningless without the competition. &amp;quot;It is like plowing a rocky field, to advise the unhearing&amp;quot; provides a useful metaphor at this point to explain as to how one may approach those who reject or do not care for the Sage&#039;s advice - they are best to be left to the Leader, who is the only figure capable of Action to compel attendance of the Sage&#039;s wisdoms - but also showing the specific differences between the two. The leader who tries to *convince* enemies will be like pulling teeth - lots of effort, no results - so it is delegated to the Sage. The sage who tries to *advise* nonbelievers will be plowing a rocky field - normal effort, no results - so it is delegated to the Leader. This choice of metaphor is apt as it shows the problem of reasoning in the sage&#039;s domain of the moral and ethical: they may not rely upon statements of fact or empirical claims, like the leader may in their domain of realpolitik. Inversely, the leader can never appeal to &amp;quot;should&amp;quot;, only &amp;quot;could&amp;quot;, stranded in the domain of action from the aesthetic world.&lt;br /&gt;
&lt;br /&gt;
As La is identified with water, so is the sage; wielding immense strength and power, yet always yielding, always giving way, as our petty ships carve through the waves. La pulls, advises, and realizes. When the pulling is required, the sage will be present, but make themselves scarce when it is not required. It becomes clear here what the relationship of the sage and leader precisely is: the Leader must Push forward, striving towards expansion, the growth of the community, expanding stores and improving security. The sage must necessarily pull back, retaining cohesion, ensuring stability, making sure everyone is well fed and with one another. The famous communitarian spirit of the Water Tribe is realised through the Sage.&lt;br /&gt;
&lt;br /&gt;
Much like those who oppose the Law, those who do not live in Harmony are shamed and thus cast down to those who follow the Primordial Chaos, those who oppose the Divine Order. The poem ends in demonstrating that where the leader must guard their followers from debasement, it is the duty of the sage to lead them away from it. They cannot survive without each other.&lt;br /&gt;
&lt;br /&gt;
== Scriptures ==&lt;br /&gt;
&lt;br /&gt;
* [[The Traditions of the Ordering|Traditions]]&lt;br /&gt;
* [[Geographies]]&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
TODO&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[List of religions]]&lt;br /&gt;
* [[Water Tribe]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Religions]]&lt;/div&gt;</summary>
		<author><name>ADwarfNamedUrist</name></author>
	</entry>
	<entry>
		<id>https://suk.frl/w/index.php?title=Water_Tribe&amp;diff=4079</id>
		<title>Water Tribe</title>
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		<updated>2022-12-21T20:39:18Z</updated>

		<summary type="html">&lt;p&gt;ADwarfNamedUrist: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox country&lt;br /&gt;
|conventional_long_name = Water Tribe&lt;br /&gt;
|native_name = {{lang|en|Water Tribe}}&lt;br /&gt;
|common_name = Water Tribe&lt;br /&gt;
|image_flag = Water Tribe flag.png&lt;br /&gt;
|image_coat = Water_Tribe_Coat_of_Arms.png&lt;br /&gt;
|symbol_type = Coat of Arms&lt;br /&gt;
|image_map = &lt;br /&gt;
|alt_map = Location of Water Tribe on the plane.&lt;br /&gt;
|national_motto = &amp;lt;br&amp;gt;&amp;quot;&#039;&#039;Ordo ab Legibus et Concordiis&amp;quot;&#039;&#039;&lt;br /&gt;
|national_anthem = &amp;quot;&#039;&#039;We Stand Together&#039;&#039;&amp;quot;&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;margin-top:0.4em;&amp;quot;&amp;gt;[[File:We Stand Together.mp3]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|official_languages = [[Common language|English]]&lt;br /&gt;
|demonym = Tribeperson&lt;br /&gt;
|ethnic_groups =&lt;br /&gt;
 {{unbulleted list&lt;br /&gt;
  | 65% [[Ethnic groups in Water Tribe|Natives]]&lt;br /&gt;
  | 12% [[Ethnic groups in Water Tribe|Half-Pillager]]&lt;br /&gt;
  | 10%  [[Ethnic groups in Water Tribe|Half-Ettin]]&lt;br /&gt;
  | 7%  [[Ethnic groups in Water Tribe|Other]]&lt;br /&gt;
  | 5%  [[Ethnic groups in Water Tribe|Ettin]]&lt;br /&gt;
  | 1%  [[Ethnic groups in Water Tribe|Pillager]]&lt;br /&gt;
 }}&lt;br /&gt;
|capital = [[Polaris]]&lt;br /&gt;
|largest_city = [[Polaris]]&lt;br /&gt;
|government_type = [[Socialist Chiefdom]]&lt;br /&gt;
|leader_title1 = [[Chieftain]]&lt;br /&gt;
|leader_name1 = [[Maruloq]]&lt;br /&gt;
|leader_title2 = [[Prime Sage]]&lt;br /&gt;
|leader_name2 = [[Herrik]]&lt;br /&gt;
|legislature = [[Chieftain&#039;s Ministers]]&lt;br /&gt;
|population_estimate = 5,000,000&lt;br /&gt;
|sovereignty_type = Formation&lt;br /&gt;
|established_event1 = Founding of Polaris / Arrival of the Ettins&lt;br /&gt;
|established_date1 = 23 December 2020&lt;br /&gt;
|established_event2 = Creation of the Water Tribe&lt;br /&gt;
|established_date2 = 6 January 2021&lt;br /&gt;
|currency = [[Water Tribe Tally]] &lt;br /&gt;
|currency_code = WTT&lt;br /&gt;
|drives_on = Right&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Water Tribe&#039;&#039;&#039; is a country located in the western half of the known world. Its capital is the city of [[Polaris]]. It is likely the oldest state in existence, as well as the oldest [[waterbending]] state. It is widely considered to be the natural home of [[icebending]].&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
The Water Tribe was founded by Chieftain Svetroid in December 2020. It is one of the oldest states in the world and was the first to define a national boundary, therefore arguably qualifying as the first ever state in the true sense of the word.&lt;br /&gt;
&lt;br /&gt;
The majority of the Water Tribe was not explored in its early days, with only a few settlements receiving any attention. These settlements, including Polaris and Svetingrad, were likely the most developed and had a higher level of civilization compared to the rest of the tribe&#039;s largely untamed interior. Today, there are seven NPC (non-player character) villages in the Water Tribe, including Polaris, Svetingrad, Columnstown, Paia&#039;s Brook, Lasthold, Urist&#039;s Rift, and Agna Qel&#039;a.&lt;br /&gt;
&lt;br /&gt;
Water Tribe presence on the southern sea helped to encourage the spread of other states to the area, such as the [[Free Territory]] and [[Earth Kingdom]], with others appearing more as happy accidents, such as [[Cassland]]. Due to icebenders being able to freeze ships and the obviously powerful strength of [[Waterbending]] in open water, early Water Tribe naval policy was to not compete in the arms race and instead use the resources for additional development. Rather than siding or competing with the Earth Kingdom and Free Territory&#039;s naval arms race, the Water Tribe instead sought ties with Cassland as their waterbender allies and construction projects.&lt;br /&gt;
&lt;br /&gt;
The climate has been a major concern since the tribe&#039;s inception. Much of the Water Tribe is said to be inhospitable, making it difficult for crops to be grown and for settlements to thrive. This may have been a major factor in Cass&#039; decision to leave the tribe, as they may have struggled to grow crops in the freezing conditions. As a result, the Water Tribe has focused on developing coastal settlements such as Svetingrad and Polaris, which are more hospitable and easier to sustain. The adoption of an NPC village as the capital of the Water Tribe may have been driven by practical necessity, as it would have been easier to establish a thriving economy in a more hospitable location. In order to sustain a thriving economy, the Water Tribe built large-scale docks to facilitate trade and imports and established a large farm with many torches to grow crops and shift the local diet away from berries.&lt;br /&gt;
&lt;br /&gt;
This harsh climate has played a significant role in the development of its socialist model. In societies with more abundant economies, class differences may be permitted in order to facilitate a more organized distribution of resources. However, in a place like the Water Tribe where everyday life can be a struggle to survive, such class differences may be less tolerated. Chieftain Svetroid cemented this idea of resource allocation and social equality through the construction of the Resource Reallocation Social Program (RRSP). The RRSP was a uniquely advanced distribution model that granted the right to request resources to its citizens and allies, then the Earth Kingdom and Cassland. This system was implemented as a way to ensure that the resources of the Water Tribe are distributed fairly and equitably among its people and its allies.&lt;br /&gt;
&lt;br /&gt;
Chieftain Svetroid launched an interior expedition in order to properly define the boundaries of the tribe and establish formal claims to the settlements within it. This expedition proved to be much larger than anticipated, as an additional five villages joined the tribe and the borders were defined as larger than any other state in the world. This process established a clear and formalized understanding of the territory and population of the Water Tribe.&lt;br /&gt;
&lt;br /&gt;
The tribe is has always had a highly communitarian spirit but has also rejected those it perceives as foreign. Non-bender natives in the Water Tribe hold a lower status, as is often the case in other states. The Water Tribe is also has a minority population of earthbenders, represented by Evangelos in the [[South Earth Protectorate]], a devolved region for earthbenders south of Polaris. Chieftain Svetroid took action in order to force closer obedience by earthbenders to waterbending norms, by cooling the magma column in the South Earth Protectorate. This action was met with opposition from Citizen Urist, who planned to launch legal proceedings, hosted by the [[Fire Nation]], to advocate on behalf of non-native elements. However, Svetroid&#039;s untimely demise prevented this from occurring. Urist inherited the chiefdom and immediately abolished this practice, potentially indicating a shift in the Water Tribe&#039;s policies towards minority groups and non-native elements.&lt;br /&gt;
&lt;br /&gt;
While the Water Tribe has primarily been a [[Southern Sea]] state since its inception, it always held a [[Western Sea]] coastline. At first, this was mostly neglected due to the lack of known resources on the Western Sea and no other trading partners being available. With the founding of the [[AAPC]] and the [[Opening of the Western Canal]], this changed. While Svetroid ordered the founding of what is now Borealis, Chieftain Urist has been the one to see this effort realised. She also saw to the construction of the new armed ship, Tui&#039;s Revenge, to safeguard the new port.&lt;br /&gt;
&lt;br /&gt;
The Water Tribe has been primarily a Southern Sea state since its inception, but it also holds a Western Sea coastline. Initially, this coastline was neglected due to a lack of known resources and no other trading partners being available. However, the founding of the [[AAPC]] and the [[Opening of the Western Canal changed this]], providing new opportunities for trade and commerce in the Western Sea. Chieftain Svetroid is ordered the founding of Borealis, which is now a port city on the Western Sea coast of the Water Tribe. Chieftain Urist later oversaw the realization of this effort and oversaw the construction of the new armed ship, Tui&#039;s Revenge, to safeguard the new port. The development of the Western Sea coastline and the establishment of a port city and naval defense expanded the scope of the Water Tribe&#039;s trade and commerce and protected its interests in the Western Sea region.&lt;br /&gt;
&lt;br /&gt;
== Geography ==&lt;br /&gt;
&lt;br /&gt;
The Water Tribe is one of the largest states in the world and probably the largest contiguous landmass under one banner. Its terrain is entirely frozen over, and consists of frozen rivers, tundra, forests, and mountains. The capital of Polaris is notably temperate due to its land reclamation projects near the coast, which has allowed it to build docks that do not freeze over. Most of the land is entirely empty, but the sheer size of the country means that it has more NPC villages than any other state. These settlements do not see many visitors and are generally sleepy villages with highly local identities.&lt;br /&gt;
&lt;br /&gt;
The coastline of the state is of high concern, as there is only one state with a direct overland border to the Water Tribe, which is Fryslân. Accordingly, the Water Tribe has arranged many negotiations for pacifying the islands near its coastline. The [[Peace Islands]] are one such example. These are two islands that lie between the Water Tribe and Cassland which could be easily used to blockade the straits east of the nation in wartime, in particular the northern island. These are jointly administered by the two states and demilitarised. Another example of this island policy can be seen to the north of the nation where the [[Amity Islands]] have been agreed to be totally unoccupied and demilitarised by the Earth Kingdom and Water Tribe who are co-sovereign. A request was made during the Frisian Civil War for a temporary port to be erected on East Amity which was to be used by the Earth Navy, but this request was not granted.&lt;br /&gt;
&lt;br /&gt;
The Water Tribe&#039;s coastline is primarily divided into four areas: the northern coast (facing the [[Earth Kingdom]] and [[Khanate]]), the west coast (facing the [[AAPC]] and [[Ratzores]]), the north-east coast (hosting Polaris and facing the Free Territory and Port Cass) and the south-east coast (facing [[Willowham]] and [[Atlas]]). The east coast can be treated as two effectively separate entities, due to the strait at North Peace. Due to the high reliance upon the coastline, few roads exist leading to the Water Tribe, which has several effects.&lt;br /&gt;
&lt;br /&gt;
* The internal road network is rather lacking. A road from Svetingrad to Polaris exists, and a road from Borealis to Columnstown also exists. These roads do not connect to each other, and all other villages in the nation have no road networks beyond local grids.&lt;br /&gt;
&lt;br /&gt;
* The importance of shipping to establish foreign connections is paramount, due to this lack of roads. This elevates the status of Borealis and in particular Polaris, as the two main coastal settlements. Polaris in particular has very large docks, which it has been able to use to negotiate a high degree of local autonomy from the wider tribe.&lt;br /&gt;
&lt;br /&gt;
* Isolationism. The Water Tribe is a very old state but has only recently began to enter formal alliances, and has spent much of its history playing a passive role in foreign affairs. The natural protection offered to a state of icebenders where they are surrounded by ocean and most of the land is snow is obvious, which has led to a very small Water Tribe fleet and a non-existent airforce.&lt;br /&gt;
&lt;br /&gt;
== Government and politics ==&lt;br /&gt;
&lt;br /&gt;
The Water Tribe is a constitutional socialist autocracy led by the Chieftain. The current Chieftain is Urist, who succeeded Svetroid after he left the state for an extended period. The Water Tribe is in confederation with [[Polaris]] despite this city also acting as the capital. In exchange for local autonomy, Polaris cedes the majority of its foreign policy to the tribe. Svetroid serves as the Jarl of Polaris, a local leader who acts in conjunction with the wider public, the judiciary branch, and the legislative branch.&lt;br /&gt;
&lt;br /&gt;
Water Tribe governance is highly influenced by the Leader/Sage paradigm of [[The Ordering]]. In this religion, the Leader acts as a sort of temporal authority who is obliged to protect the community and ensure no-one is left behind, whereas the Sage acts as an internal force to rally the community to a common cause and prevent schism or fractures. This model may have proven necessary in the highly agrarian society, and especially in the incredibly hostile climate faced by many communities. While a common culture and religion did exist among the NPC villages for centuries prior to the Tribe&#039;s inception, the waterbending state has largely incorporated these values in order to appease their subjects.&lt;br /&gt;
&lt;br /&gt;
== Economy ==&lt;br /&gt;
&lt;br /&gt;
The Water Tribe is a socialist autocracy with highly devolved distribution powers.The Water Tribe&#039;s devolved distribution powers are partly a necessity due to the poor state of the tribe&#039;s infrastructure, which makes it difficult for the central government to collect and accumulate resources for later redistribution. Additionally, the villages within the Water Tribe produce few resources beyond their basic self-sufficiency that can be collected in the first place, due to the lack of natural resources and inhospitable environment&lt;br /&gt;
&lt;br /&gt;
Polaris is a major city with a high population concentrated in a relatively temperate climate, an exception to the rule of the tribe&#039;s socialist economic structure. To address this, the Water Tribe has implemented the [[Resource Reallocation Social Program]] (RRSP), which was located in a large marble building near the docks in Polaris. The RRSP was a means of ensuring that citizens of Polaris have access to the resources they need to live and thrive, despite the city&#039;s unique economic circumstances. Polaris has sometimes used access to the RRSP as part of diplomatic negotiations, granting access to the program to foreign nationals in exchange for concessions.&lt;br /&gt;
&lt;br /&gt;
Borealis is the second largest city. It hosts the Administrative Building, which serves as a hub for international cooperation and diplomacy within the Water Tribe, as it hosts organizations that work on a global scale to address issues such as humanitarian crises and conflict resolution, such as the Order of the Red Flower. It is also home to a Temple of the Ordering dedicated to the gods Odin, Freya. The city is one of many centers of religion and spiritual practice within the tribe, and the temple serves as a place of worship and devotion for the tribe&#039;s citizens. In addition to the Administrative Building and the Temple, Borealis also hosts the Chieftain&#039;s official residence, a sign of the city&#039;s political and economic significance within the tribe.&lt;br /&gt;
&lt;br /&gt;
== Demographics ==&lt;br /&gt;
&lt;br /&gt;
The Water Tribe features a relatively high degree of diversity between its many groups. This is forged by its many groups, as detailed in [[Traditions of the Ordering]], and its complex history.&lt;br /&gt;
&lt;br /&gt;
The NPCs are probably the first group to have arrived in the Water Tribe. Their faith has consisted of a dualism that still largely survives in The Ordering today, and their lifestyle has been generally pacifistic, conservative, and agrarian. They constitute the majority of all citizens of the Water Tribe.&lt;br /&gt;
&lt;br /&gt;
The pillagers are now a very small minority on the verge of extinction, but their cultural impact has been enormous. The pillagers controlled almost the entire territory of the Water Tribe at one point before the NPCs were successfully able to push them back to their current holdings on the south-east coast. While the pillagers only constitute a majority around their fortifications in the south-east, there are many half-pillagers and pillager-descended groups around the country, especially in Lasthold.&lt;br /&gt;
&lt;br /&gt;
The waterbenders are the most recent group to arrive in the Water Tribe. They constitute a small minority yet dominate governance, with Polaris being their stronghold. Some settlements have taken place elsewhere to consolidate their hold, such as Borealis.&lt;br /&gt;
&lt;br /&gt;
The Water Tribe is a diverse society with a complex history that has shaped the various ethnic and cultural groups that make up its population. This is forged by its many groups, as detailed in [[Traditions of the Ordering]], and its complex history.&lt;br /&gt;
&lt;br /&gt;
The natives are the first group to have arrived in the Water Tribe and constitute the majority of its citizens. They follow a dualistic faith and have a generally pacifistic, conservative, and agrarian lifestyle.&lt;br /&gt;
&lt;br /&gt;
The pillagers are a small minority group that has had a significant cultural impact on the Water Tribe, despite being on the verge of extinction. They once controlled a large portion of the Water Tribe&#039;s territory, but were pushed back to their current holdings on the south-east coast. There are many half-pillagers and pillager-descended groups scattered throughout the Water Tribe, particularly in the village of Lasthold.&lt;br /&gt;
&lt;br /&gt;
The waterbenders are the most recent group to arrive in the Water Tribe and constitute a small minority. Despite their small numbers, the waterbenders dominate governance in the Water Tribe, with the city of Polaris being their stronghold. Some waterbender settlements have been established in other parts of the Water Tribe, such as Borealis, to consolidate their hold on the nation.&lt;br /&gt;
&lt;br /&gt;
== Culture ==&lt;br /&gt;
&lt;br /&gt;
Water Tribe culture is highly influenced by faith, which is in turn influenced by its cultural inputs. The impact of such a harsh climate can also not be understated. NPC culture, as exemplified in the Ordering, is highly communal and prioritises the furthered existence and leadership of the community in an environment that tends towards social entropy. At the same time, the legacy of the highly militarised pillager occupation has lasted - they are not passive.&lt;br /&gt;
&lt;br /&gt;
With the arrival of waterbenders and the explosive growth of the city of Polaris, urbanism and centralisation have been introduced to Water Tribe culture. For now, the advice of the Ordering has been one of compliance, due to the belief that waterbenders (and the zombies that accompany them) are demigods to whom resistance is futile. It remains to be seen how these new innovations will shape the Tribe in the future.&lt;br /&gt;
&lt;br /&gt;
The culture of the Water Tribe is shaped by many factors, including faith, cultural inputs, and the harsh climate of the region. The Ordering, which is a central aspect of native culture, reflects the communal and highly communal nature of Water Tribe society. Native culture places a strong emphasis on the maintenance of community and leadership in a challenging and often hostile environment.&lt;br /&gt;
&lt;br /&gt;
At the same time, the legacy of the pillagers, who once occupied and controlled much of the Water Tribe, has had a lasting impact on the culture of the nation. Despite their small numbers and current status as a minority group, the pillagers are known for their militaristic and aggressive nature, which influenced the Water Tribe&#039;s culture in a number of ways, including its willingness to defend itself and its community against external threats.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Polaris]]&lt;br /&gt;
* [[List of states]]&lt;br /&gt;
* [[Waterbending]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Nation]]&lt;br /&gt;
[[Category: Water]]&lt;/div&gt;</summary>
		<author><name>ADwarfNamedUrist</name></author>
	</entry>
	<entry>
		<id>https://suk.frl/w/index.php?title=Water_Tribe&amp;diff=4078</id>
		<title>Water Tribe</title>
		<link rel="alternate" type="text/html" href="https://suk.frl/w/index.php?title=Water_Tribe&amp;diff=4078"/>
		<updated>2022-12-21T20:21:38Z</updated>

		<summary type="html">&lt;p&gt;ADwarfNamedUrist: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox country&lt;br /&gt;
|conventional_long_name = Water Tribe&lt;br /&gt;
|native_name = {{lang|en|Water Tribe}}&lt;br /&gt;
|common_name = Water Tribe&lt;br /&gt;
|image_flag = Water Tribe flag.png&lt;br /&gt;
|image_coat = Water_Tribe_Coat_of_Arms.png&lt;br /&gt;
|symbol_type = Coat of Arms&lt;br /&gt;
|image_map = &lt;br /&gt;
|alt_map = Location of Water Tribe on the plane.&lt;br /&gt;
|national_motto = &amp;lt;br&amp;gt;&amp;quot;&#039;&#039;Ordo ab Legibus et Concordiis&amp;quot;&#039;&#039;&lt;br /&gt;
|national_anthem = &amp;quot;&#039;&#039;We Stand Together&#039;&#039;&amp;quot;&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;margin-top:0.4em;&amp;quot;&amp;gt;[[File:We Stand Together.mp3]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|official_languages = [[Common language|English]]&lt;br /&gt;
|demonym = Tribeperson&lt;br /&gt;
|ethnic_groups =&lt;br /&gt;
 {{unbulleted list&lt;br /&gt;
  | 65% [[Ethnic groups in Water Tribe|Natives]]&lt;br /&gt;
  | 12% [[Ethnic groups in Water Tribe|Half-Pillager]]&lt;br /&gt;
  | 10%  [[Ethnic groups in Water Tribe|Half-Ettin]]&lt;br /&gt;
  | 7%  [[Ethnic groups in Water Tribe|Other]]&lt;br /&gt;
  | 5%  [[Ethnic groups in Water Tribe|Ettin]]&lt;br /&gt;
  | 1%  [[Ethnic groups in Water Tribe|Pillager]]&lt;br /&gt;
 }}&lt;br /&gt;
|capital = [[Polaris]]&lt;br /&gt;
|largest_city = [[Polaris]]&lt;br /&gt;
|government_type = [[Socialist Chiefdom]]&lt;br /&gt;
|leader_title1 = [[Chieftain]]&lt;br /&gt;
|leader_name1 = [[aDwarfNamedUrist]]&lt;br /&gt;
|leader_title2 = [[Prime Sage]]&lt;br /&gt;
|leader_name2 = [[Herrik]]&lt;br /&gt;
|legislature = [[Chieftain&#039;s Ministers]]&lt;br /&gt;
|population_estimate = 3,000,000&lt;br /&gt;
|sovereignty_type = Formation&lt;br /&gt;
|established_event1 = Founding of Polaris / Arrival of the Ettins&lt;br /&gt;
|established_date1 = 23 December 2020&lt;br /&gt;
|established_event2 = Creation of the Water Tribe&lt;br /&gt;
|established_date2 = 6 January 2021&lt;br /&gt;
|currency = [[Water Tribe Tally]] &lt;br /&gt;
|currency_code = WTT&lt;br /&gt;
|drives_on = Right&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Water Tribe&#039;&#039;&#039; is a country located in the western half of the known world. Its capital is the city of [[Polaris]]. It is likely the oldest state in existence, as well as the oldest [[waterbending]] state. It is widely considered to be the natural home of [[icebending]].&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
The Water Tribe was founded by Chieftain Svetroid in December 2020. It is one of the oldest states in the world and was the first to define a national boundary, therefore arguably qualifying as the first ever state in the true sense of the word.&lt;br /&gt;
&lt;br /&gt;
The majority of the Water Tribe was not explored in its early days, with only a few settlements receiving any attention. These settlements, including Polaris and Svetingrad, were likely the most developed and had a higher level of civilization compared to the rest of the tribe&#039;s largely untamed interior. Today, there are seven NPC (non-player character) villages in the Water Tribe, including Polaris, Svetingrad, Columnstown, Paia&#039;s Brook, Lasthold, Urist&#039;s Rift, and Agna Qel&#039;a.&lt;br /&gt;
&lt;br /&gt;
Water Tribe presence on the southern sea helped to encourage the spread of other states to the area, such as the [[Free Territory]] and [[Earth Kingdom]], with others appearing more as happy accidents, such as [[Cassland]]. Due to icebenders being able to freeze ships and the obviously powerful strength of [[Waterbending]] in open water, early Water Tribe naval policy was to not compete in the arms race and instead use the resources for additional development. Rather than siding or competing with the Earth Kingdom and Free Territory&#039;s naval arms race, the Water Tribe instead sought ties with Cassland as their waterbender allies and construction projects.&lt;br /&gt;
&lt;br /&gt;
The climate has been a major concern since the tribe&#039;s inception. Much of the Water Tribe is said to be inhospitable, making it difficult for crops to be grown and for settlements to thrive. This may have been a major factor in Cass&#039; decision to leave the tribe, as they may have struggled to grow crops in the freezing conditions. As a result, the Water Tribe has focused on developing coastal settlements such as Svetingrad and Polaris, which are more hospitable and easier to sustain. The adoption of an NPC village as the capital of the Water Tribe may have been driven by practical necessity, as it would have been easier to establish a thriving economy in a more hospitable location. In order to sustain a thriving economy, the Water Tribe built large-scale docks to facilitate trade and imports and established a large farm with many torches to grow crops and shift the local diet away from berries.&lt;br /&gt;
&lt;br /&gt;
This harsh climate has played a significant role in the development of its socialist model. In societies with more abundant economies, class differences may be permitted in order to facilitate a more organized distribution of resources. However, in a place like the Water Tribe where everyday life can be a struggle to survive, such class differences may be less tolerated. Chieftain Svetroid cemented this idea of resource allocation and social equality through the construction of the Resource Reallocation Social Program (RRSP). The RRSP was a uniquely advanced distribution model that granted the right to request resources to its citizens and allies, then the Earth Kingdom and Cassland. This system was implemented as a way to ensure that the resources of the Water Tribe are distributed fairly and equitably among its people and its allies.&lt;br /&gt;
&lt;br /&gt;
Chieftain Svetroid launched an interior expedition in order to properly define the boundaries of the tribe and establish formal claims to the settlements within it. This expedition proved to be much larger than anticipated, as an additional five villages joined the tribe and the borders were defined as larger than any other state in the world. This process established a clear and formalized understanding of the territory and population of the Water Tribe.&lt;br /&gt;
&lt;br /&gt;
The tribe is has always had a highly communitarian spirit but has also rejected those it perceives as foreign. Non-bender natives in the Water Tribe hold a lower status, as is often the case in other states. The Water Tribe is also has a minority population of earthbenders, represented by Evangelos in the [[South Earth Protectorate]], a devolved region for earthbenders south of Polaris. Chieftain Svetroid took action in order to force closer obedience by earthbenders to waterbending norms, by cooling the magma column in the South Earth Protectorate. This action was met with opposition from Citizen Urist, who planned to launch legal proceedings, hosted by the [[Fire Nation]], to advocate on behalf of non-native elements. However, Svetroid&#039;s untimely demise prevented this from occurring. Urist inherited the chiefdom and immediately abolished this practice, potentially indicating a shift in the Water Tribe&#039;s policies towards minority groups and non-native elements.&lt;br /&gt;
&lt;br /&gt;
While the Water Tribe has primarily been a [[Southern Sea]] state since its inception, it always held a [[Western Sea]] coastline. At first, this was mostly neglected due to the lack of known resources on the Western Sea and no other trading partners being available. With the founding of the [[AAPC]] and the [[Opening of the Western Canal]], this changed. While Svetroid ordered the founding of what is now Borealis, Chieftain Urist has been the one to see this effort realised. She also saw to the construction of the new armed ship, Tui&#039;s Revenge, to safeguard the new port.&lt;br /&gt;
&lt;br /&gt;
The Water Tribe has been primarily a Southern Sea state since its inception, but it also holds a Western Sea coastline. Initially, this coastline was neglected due to a lack of known resources and no other trading partners being available. However, the founding of the [[AAPC]] and the [[Opening of the Western Canal changed this]], providing new opportunities for trade and commerce in the Western Sea. Chieftain Svetroid is ordered the founding of Borealis, which is now a port city on the Western Sea coast of the Water Tribe. Chieftain Urist later oversaw the realization of this effort and oversaw the construction of the new armed ship, Tui&#039;s Revenge, to safeguard the new port. The development of the Western Sea coastline and the establishment of a port city and naval defense expanded the scope of the Water Tribe&#039;s trade and commerce and protected its interests in the Western Sea region.&lt;br /&gt;
&lt;br /&gt;
== Geography ==&lt;br /&gt;
&lt;br /&gt;
The Water Tribe is one of the largest states in the world and probably the largest contiguous landmass under one banner. Its terrain is entirely frozen over, and consists of frozen rivers, tundra, forests, and mountains. The capital of Polaris is notably temperate due to its land reclamation projects near the coast, which has allowed it to build docks that do not freeze over. Most of the land is entirely empty, but the sheer size of the country means that it has more NPC villages than any other state. These settlements do not see many visitors and are generally sleepy villages with highly local identities.&lt;br /&gt;
&lt;br /&gt;
The coastline of the state is of high concern, as there is only one state with a direct overland border to the Water Tribe, which is Fryslân. Accordingly, the Water Tribe has arranged many negotiations for pacifying the islands near its coastline. The [[Peace Islands]] are one such example. These are two islands that lie between the Water Tribe and Cassland which could be easily used to blockade the straits east of the nation in wartime, in particular the northern island. These are jointly administered by the two states and demilitarised. Another example of this island policy can be seen to the north of the nation where the [[Amity Islands]] have been agreed to be totally unoccupied and demilitarised by the Earth Kingdom and Water Tribe who are co-sovereign. A request was made during the Frisian Civil War for a temporary port to be erected on East Amity which was to be used by the Earth Navy, but this request was not granted.&lt;br /&gt;
&lt;br /&gt;
The Water Tribe&#039;s coastline is primarily divided into four areas: the northern coast (facing the [[Earth Kingdom]] and [[Khanate]]), the west coast (facing the [[AAPC]] and [[Ratzores]]), the north-east coast (hosting Polaris and facing the Free Territory and Port Cass) and the south-east coast (facing [[Willowham]] and [[Atlas]]). The east coast can be treated as two effectively separate entities, due to the strait at North Peace. Due to the high reliance upon the coastline, few roads exist leading to the Water Tribe, which has several effects.&lt;br /&gt;
&lt;br /&gt;
* The internal road network is rather lacking. A road from Svetingrad to Polaris exists, and a road from Borealis to Columnstown also exists. These roads do not connect to each other, and all other villages in the nation have no road networks beyond local grids.&lt;br /&gt;
&lt;br /&gt;
* The importance of shipping to establish foreign connections is paramount, due to this lack of roads. This elevates the status of Borealis and in particular Polaris, as the two main coastal settlements. Polaris in particular has very large docks, which it has been able to use to negotiate a high degree of local autonomy from the wider tribe.&lt;br /&gt;
&lt;br /&gt;
* Isolationism. The Water Tribe is a very old state but has only recently began to enter formal alliances, and has spent much of its history playing a passive role in foreign affairs. The natural protection offered to a state of icebenders where they are surrounded by ocean and most of the land is snow is obvious, which has led to a very small Water Tribe fleet and a non-existent airforce.&lt;br /&gt;
&lt;br /&gt;
== Government and politics ==&lt;br /&gt;
&lt;br /&gt;
The Water Tribe is a constitutional socialist autocracy led by the Chieftain. The current Chieftain is Urist, who succeeded Svetroid after he left the state for an extended period. The Water Tribe is in confederation with [[Polaris]] despite this city also acting as the capital. In exchange for local autonomy, Polaris cedes the majority of its foreign policy to the tribe. Svetroid serves as the Jarl of Polaris, a local leader who acts in conjunction with the wider public, the judiciary branch, and the legislative branch.&lt;br /&gt;
&lt;br /&gt;
Water Tribe governance is highly influenced by the Leader/Sage paradigm of [[The Ordering]]. In this religion, the Leader acts as a sort of temporal authority who is obliged to protect the community and ensure no-one is left behind, whereas the Sage acts as an internal force to rally the community to a common cause and prevent schism or fractures. This model may have proven necessary in the highly agrarian society, and especially in the incredibly hostile climate faced by many communities. While a common culture and religion did exist among the NPC villages for centuries prior to the Tribe&#039;s inception, the waterbending state has largely incorporated these values in order to appease their subjects.&lt;br /&gt;
&lt;br /&gt;
== Economy ==&lt;br /&gt;
&lt;br /&gt;
The Water Tribe is a socialist autocracy with highly devolved distribution powers.The Water Tribe&#039;s devolved distribution powers are partly a necessity due to the poor state of the tribe&#039;s infrastructure, which makes it difficult for the central government to collect and accumulate resources for later redistribution. Additionally, the villages within the Water Tribe produce few resources beyond their basic self-sufficiency that can be collected in the first place, due to the lack of natural resources and inhospitable environment&lt;br /&gt;
&lt;br /&gt;
Polaris is a major city with a high population concentrated in a relatively temperate climate, an exception to the rule of the tribe&#039;s socialist economic structure. To address this, the Water Tribe has implemented the [[Resource Reallocation Social Program]] (RRSP), which was located in a large marble building near the docks in Polaris. The RRSP was a means of ensuring that citizens of Polaris have access to the resources they need to live and thrive, despite the city&#039;s unique economic circumstances. Polaris has sometimes used access to the RRSP as part of diplomatic negotiations, granting access to the program to foreign nationals in exchange for concessions.&lt;br /&gt;
&lt;br /&gt;
== Demographics ==&lt;br /&gt;
&lt;br /&gt;
The Water Tribe features a relatively high degree of diversity between its many groups. This is forged by its many groups, as detailed in [[Traditions of the Ordering]], and its complex history.&lt;br /&gt;
&lt;br /&gt;
The NPCs are probably the first group to have arrived in the Water Tribe. Their faith has consisted of a dualism that still largely survives in The Ordering today, and their lifestyle has been generally pacifistic, conservative, and agrarian. They constitute the majority of all citizens of the Water Tribe.&lt;br /&gt;
&lt;br /&gt;
The pillagers are now a very small minority on the verge of extinction, but their cultural impact has been enormous. The pillagers controlled almost the entire territory of the Water Tribe at one point before the NPCs were successfully able to push them back to their current holdings on the south-east coast. While the pillagers only constitute a majority around their fortifications in the south-east, there are many half-pillagers and pillager-descended groups around the country, especially in Lasthold.&lt;br /&gt;
&lt;br /&gt;
The waterbenders are the most recent group to arrive in the Water Tribe. They constitute a small minority yet dominate governance, with Polaris being their stronghold. Some settlements have taken place elsewhere to consolidate their hold, such as Borealis.&lt;br /&gt;
&lt;br /&gt;
== Culture ==&lt;br /&gt;
&lt;br /&gt;
Water Tribe culture is highly influenced by faith, which is in turn influenced by its cultural inputs. The impact of such a harsh climate can also not be understated. NPC culture, as exemplified in the Ordering, is highly communal and prioritises the furthered existence and leadership of the community in an environment that tends towards social entropy. At the same time, the legacy of the highly militarised pillager occupation has lasted - they are not passive.&lt;br /&gt;
&lt;br /&gt;
With the arrival of waterbenders and the explosive growth of the city of Polaris, urbanism and centralisation have been introduced to Water Tribe culture. For now, the advice of the Ordering has been one of compliance, due to the belief that waterbenders (and the zombies that accompany them) are demigods to which resistance is futile. It remains to be seen how these new innovations will shape the Tribe in the future.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Polaris]]&lt;br /&gt;
* [[List of states]]&lt;br /&gt;
* [[Waterbending]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Nation]]&lt;br /&gt;
[[Category: Water]]&lt;/div&gt;</summary>
		<author><name>ADwarfNamedUrist</name></author>
	</entry>
	<entry>
		<id>https://suk.frl/w/index.php?title=Water_Tribe&amp;diff=4076</id>
		<title>Water Tribe</title>
		<link rel="alternate" type="text/html" href="https://suk.frl/w/index.php?title=Water_Tribe&amp;diff=4076"/>
		<updated>2022-12-20T18:42:43Z</updated>

		<summary type="html">&lt;p&gt;ADwarfNamedUrist: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox country&lt;br /&gt;
|conventional_long_name = Water Tribe&lt;br /&gt;
|native_name = {{lang|en|Water Tribe}}&lt;br /&gt;
|common_name = Water Tribe&lt;br /&gt;
|image_flag = Water Tribe flag.png&lt;br /&gt;
|image_coat = Water_Tribe_Coat_of_Arms.png&lt;br /&gt;
|symbol_type = Coat of Arms&lt;br /&gt;
|image_map = &lt;br /&gt;
|alt_map = Location of Water Tribe on the plane.&lt;br /&gt;
|national_motto = &amp;lt;br&amp;gt;&amp;quot;&#039;&#039;Ordo ab Legibus et Concordiis&amp;quot;&#039;&#039;&lt;br /&gt;
|national_anthem = &amp;quot;&#039;&#039;We Stand Together&#039;&#039;&amp;quot;&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block;margin-top:0.4em;&amp;quot;&amp;gt;[[File:We Stand Together.mp3]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|official_languages = [[Common language|English]]&lt;br /&gt;
|demonym = Tribeperson&lt;br /&gt;
|ethnic_groups =&lt;br /&gt;
 {{unbulleted list&lt;br /&gt;
  | 65% [[Ethnic groups in Water Tribe|Natives]]&lt;br /&gt;
  | 12% [[Ethnic groups in Water Tribe|Half-Pillager]]&lt;br /&gt;
  | 10%  [[Ethnic groups in Water Tribe|Half-Ettin]]&lt;br /&gt;
  | 7%  [[Ethnic groups in Water Tribe|Other]]&lt;br /&gt;
  | 5%  [[Ethnic groups in Water Tribe|Ettin]]&lt;br /&gt;
  | 1%  [[Ethnic groups in Water Tribe|Pillager]]&lt;br /&gt;
 }}&lt;br /&gt;
|capital = [[Polaris]]&lt;br /&gt;
|largest_city = [[Polaris]]&lt;br /&gt;
|government_type = [[Socialist Chiefdom]]&lt;br /&gt;
|leader_title1 = [[Chieftain]]&lt;br /&gt;
|leader_name1 = [[aDwarfNamedUrist]]&lt;br /&gt;
|leader_title2 = [[Prime Sage]]&lt;br /&gt;
|leader_name2 = [[Herrik]]&lt;br /&gt;
|legislature = [[Chieftain&#039;s Ministers]]&lt;br /&gt;
|population_estimate = 3,000,000&lt;br /&gt;
|sovereignty_type = Formation&lt;br /&gt;
|established_event1 = Founding of Polaris / Arrival of the Ettins&lt;br /&gt;
|established_date1 = 23 December 2020&lt;br /&gt;
|established_event2 = Creation of the Water Tribe&lt;br /&gt;
|established_date2 = 6 January 2021&lt;br /&gt;
|currency = [[Water Tribe Tally]] &lt;br /&gt;
|currency_code = WTT&lt;br /&gt;
|drives_on = Right&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Water Tribe&#039;&#039;&#039; is a country located in the western half of the known world. Its capital is the city of [[Polaris]]. It is likely the oldest state in existence, as well as the oldest [[waterbending]] state. It is widely considered to be the natural home of [[icebending]].&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
The Water Tribe was founded by Chieftain Svetroid in December 2020. It is one of the oldest states in the world and was the first to define a national boundary, therefore arguably qualifying as the first ever state in the true sense of the word.&lt;br /&gt;
&lt;br /&gt;
The majority of the Water Tribe was not explored in its early days, with only a few settlements receiving any attention. These settlements, including Polaris and Svetingrad, were likely the most developed and had a higher level of civilization compared to the rest of the tribe&#039;s largely untamed interior. Today, there are seven NPC (non-player character) villages in the Water Tribe, including Polaris, Svetingrad, Columnstown, Paia&#039;s Brook, Lasthold, Urist&#039;s Rift, and Agna Qel&#039;a.&lt;br /&gt;
&lt;br /&gt;
Water Tribe presence on the southern sea helped to encourage the spread of other states to the area, such as the [[Free Territory]] and [[Earth Kingdom]], with others appearing more as happy accidents, such as [[Cassland]]. Due to icebenders being able to freeze ships and the obviously powerful strength of [[Waterbending]] in open water, early Water Tribe naval policy was to not compete in the arms race and instead use the resources for additional development. Rather than siding or competing with the Earth Kingdom and Free Territory&#039;s naval arms race, the Water Tribe instead sought ties with Cassland as their waterbender allies and construction projects.&lt;br /&gt;
&lt;br /&gt;
The climate has been a major concern since the tribe&#039;s inception. Much of the Water Tribe is said to be inhospitable, making it difficult for crops to be grown and for settlements to thrive. This may have been a major factor in Cass&#039; decision to leave the tribe, as they may have struggled to grow crops in the freezing conditions. As a result, the Water Tribe has focused on developing coastal settlements such as Svetingrad and Polaris, which are more hospitable and easier to sustain. The adoption of an NPC village as the capital of the Water Tribe may have been driven by practical necessity, as it would have been easier to establish a thriving economy in a more hospitable location. In order to sustain a thriving economy, the Water Tribe built large-scale docks to facilitate trade and imports and established a large farm with many torches to grow crops and shift the local diet away from berries.&lt;br /&gt;
&lt;br /&gt;
This harsh climate has played a significant role in the development of its socialist model. In societies with more abundant economies, class differences may be permitted in order to facilitate a more organized distribution of resources. However, in a place like the Water Tribe where everyday life can be a struggle to survive, such class differences may be less tolerated. Chieftain Svetroid cemented this idea of resource allocation and social equality through the construction of the Resource Reallocation Social Program (RRSP). The RRSP was a uniquely advanced distribution model that granted the right to request resources to its citizens and allies, then the Earth Kingdom and Cassland. This system was implemented as a way to ensure that the resources of the Water Tribe are distributed fairly and equitably among its people and its allies.&lt;br /&gt;
&lt;br /&gt;
Chieftain Svetroid launched an interior expedition in order to properly define the boundaries of the tribe and establish formal claims to the settlements within it. This expedition proved to be much larger than anticipated, as an additional five villages joined the tribe and the borders were defined as larger than any other state in the world. This process established a clear and formalized understanding of the territory and population of the Water Tribe.&lt;br /&gt;
&lt;br /&gt;
The tribe is has always had a highly communitarian spirit but has also rejected those it perceives as foreign. Non-bender natives in the Water Tribe hold a lower status, as is often the case in other states. The Water Tribe is also has a minority population of earthbenders, represented by Evangelos in the [[South Earth Protectorate]], a devolved region for earthbenders south of Polaris. Chieftain Svetroid took action in order to force closer obedience by earthbenders to waterbending norms, by cooling the magma column in the South Earth Protectorate. This action was met with opposition from Citizen Urist, who planned to launch legal proceedings, hosted by the [[Fire Nation]], to advocate on behalf of non-native elements. However, Svetroid&#039;s untimely demise prevented this from occurring. Urist inherited the chiefdom and immediately abolished this practice, potentially indicating a shift in the Water Tribe&#039;s policies towards minority groups and non-native elements.&lt;br /&gt;
&lt;br /&gt;
While the Water Tribe has primarily been a [[Southern Sea]] state since its inception, it always held a [[Western Sea]] coastline. At first, this was mostly neglected due to the lack of known resources on the Western Sea and no other trading partners being available. With the founding of the [[AAPC]] and the [[Opening of the Western Canal]], this changed. While Svetroid ordered the founding of what is now Borealis, Chieftain Urist has been the one to see this effort realised. She also saw to the construction of the new armed ship, Tui&#039;s Revenge, to safeguard the new port.&lt;br /&gt;
&lt;br /&gt;
The Water Tribe has been primarily a Southern Sea state since its inception, but it also holds a Western Sea coastline. Initially, this coastline was neglected due to a lack of known resources and no other trading partners being available. However, the founding of the [[AAPC]] and the [[Opening of the Western Canal changed this]], providing new opportunities for trade and commerce in the Western Sea. Chieftain Svetroid is ordered the founding of Borealis, which is now a port city on the Western Sea coast of the Water Tribe. Chieftain Urist later oversaw the realization of this effort and oversaw the construction of the new armed ship, Tui&#039;s Revenge, to safeguard the new port. The development of the Western Sea coastline and the establishment of a port city and naval defense expanded the scope of the Water Tribe&#039;s trade and commerce and protected its interests in the Western Sea region.&lt;br /&gt;
&lt;br /&gt;
== Geography ==&lt;br /&gt;
&lt;br /&gt;
The Water Tribe is one of the largest states in the world and probably the largest contiguous landmass under one banner. Its terrain is entirely frozen over, and consists of frozen rivers, tundra, forests, and mountains. The capital of Polaris is notably temperate due to its land reclamation projects near the coast, which has allowed it to build docks that do not freeze over. Most of the land is entirely empty, but the sheer size of the country means that it has more NPC villages than any other state. These settlements do not see many visitors and are generally sleepy villages with highly local identities.&lt;br /&gt;
&lt;br /&gt;
The coastline of the state is of high concern, as there is only one state with a direct overland border to the Water Tribe, which is Fryslân. Accordingly, the Water Tribe has arranged many negotiations for pacifying the islands near its coastline. The [[Peace Islands]] are one such example. These are two islands that lie between the Water Tribe and Cassland which could be easily used to blockade the straits east of the nation in wartime, in particular the northern island. These are jointly administered by the two states and demilitarised. Another example of this island policy can be seen to the north of the nation where the [[Amity Islands]] have been agreed to be totally unoccupied and demilitarised by the Earth Kingdom and Water Tribe who are co-sovereign. A request was made during the Frisian Civil War for a temporary port to be erected on East Amity which was to be used by the Earth Navy, but this request was not granted.&lt;br /&gt;
&lt;br /&gt;
The Water Tribe&#039;s coastline is primarily divided into four areas: the northern coast (facing the [[Earth Kingdom]] and [[Khanate]]), the west coast (facing the [[AAPC]] and [[Ratzores]]), the north-east coast (hosting Polaris and facing the Free Territory and Port Cass) and the south-east coast (facing [[Willowham]] and [[Atlas]]). The east coast can be treated as two effectively separate entities, due to the strait at North Peace. Due to the high reliance upon the coastline, few roads exist leading to the Water Tribe, which has several effects.&lt;br /&gt;
&lt;br /&gt;
* The internal road network is rather lacking. A road from Svetingrad to Polaris exists, and a road from Borealis to Columnstown also exists. These roads do not connect to each other, and all other villages in the nation have no road networks beyond local grids.&lt;br /&gt;
&lt;br /&gt;
* The importance of shipping to establish foreign connections is paramount, due to this lack of roads. This elevates the status of Borealis and in particular Polaris, as the two main coastal settlements. Polaris in particular has very large docks, which it has been able to use to negotiate a high degree of local autonomy from the wider tribe.&lt;br /&gt;
&lt;br /&gt;
* Isolationism. The Water Tribe is a very old state but has only recently began to enter formal alliances, and has spent much of its history playing a passive role in foreign affairs. The natural protection offered to a state of icebenders where they are surrounded by ocean and most of the land is snow is obvious, which has led to a very small Water Tribe fleet and a non-existent airforce.&lt;br /&gt;
&lt;br /&gt;
== Government and politics ==&lt;br /&gt;
&lt;br /&gt;
The Water Tribe is a constitutional socialist autocracy led by the Chieftain. The current Chieftain is Urist, who succeeded Svetroid after he left the state for an extended period. The Water Tribe is in confederation with [[Polaris]] despite this city also acting as the capital. In exchange for local autonomy, Polaris cedes the majority of its foreign policy to the tribe. Svetroid serves as the Jarl of Polaris, a local leader who acts in conjunction with the wider public, the judiciary branch, and the legislative branch.&lt;br /&gt;
&lt;br /&gt;
Water Tribe governance is highly influenced by the Leader/Sage paradigm of [[The Ordering]]. In this religion, the Leader acts as a sort of temporal authority who is obliged to protect the community and ensure no-one is left behind, whereas the Sage acts as an internal force to rally the community to a common cause and prevent schism or fractures. This model may have proven necessary in the highly agrarian society, and especially in the incredibly hostile climate faced by many communities. While a common culture and religion did exist among the NPC villages for centuries prior to the Tribe&#039;s inception, the waterbending state has largely incorporated these values in order to appease their subjects.&lt;br /&gt;
&lt;br /&gt;
== Economy ==&lt;br /&gt;
&lt;br /&gt;
The Water Tribe is a socialist autocracy with highly devolved distribution powers. Due to the poor state of Water Tribe infrastructure, this devolution is partly a necessity - the centralised accumulation of resources to later be redistributed is, if not impossible, highly impractical. Additionally, these villages do not produce much resources beyond their basic self-sufficiency that can be collected in the first place.&lt;br /&gt;
&lt;br /&gt;
Polaris breaks this rule, as a major city with a high population concentrated in a relatively temperate climate. To this end, there is the Resource Reallocation Social Program, or [[RRSP]]. Located in a large marble building near the docks, citizens of the city may place requests for any material or good they may need, which may then be met by any individual including non-citizens. Polaris has sometimes used access to this as part of diplomatic negotiations, granting access to the RRSP to foreign nationals in exchange for concessions.&lt;br /&gt;
&lt;br /&gt;
== Demographics ==&lt;br /&gt;
&lt;br /&gt;
The Water Tribe features a relatively high degree of diversity between its many groups. This is forged by its many groups, as detailed in [[Traditions of the Ordering]], and its complex history.&lt;br /&gt;
&lt;br /&gt;
The NPCs are probably the first group to have arrived in the Water Tribe. Their faith has consisted of a dualism that still largely survives in The Ordering today, and their lifestyle has been generally pacifistic, conservative, and agrarian. They constitute the majority of all citizens of the Water Tribe.&lt;br /&gt;
&lt;br /&gt;
The pillagers are now a very small minority on the verge of extinction, but their cultural impact has been enormous. The pillagers controlled almost the entire territory of the Water Tribe at one point before the NPCs were successfully able to push them back to their current holdings on the south-east coast. While the pillagers only constitute a majority around their fortifications in the south-east, there are many half-pillagers and pillager-descended groups around the country, especially in Lasthold.&lt;br /&gt;
&lt;br /&gt;
The waterbenders are the most recent group to arrive in the Water Tribe. They constitute a small minority yet dominate governance, with Polaris being their stronghold. Some settlements have taken place elsewhere to consolidate their hold, such as Borealis.&lt;br /&gt;
&lt;br /&gt;
== Culture ==&lt;br /&gt;
&lt;br /&gt;
Water Tribe culture is highly influenced by faith, which is in turn influenced by its cultural inputs. The impact of such a harsh climate can also not be understated. NPC culture, as exemplified in the Ordering, is highly communal and prioritises the furthered existence and leadership of the community in an environment that tends towards social entropy. At the same time, the legacy of the highly militarised pillager occupation has lasted - they are not passive.&lt;br /&gt;
&lt;br /&gt;
With the arrival of waterbenders and the explosive growth of the city of Polaris, urbanism and centralisation have been introduced to Water Tribe culture. For now, the advice of the Ordering has been one of compliance, due to the belief that waterbenders (and the zombies that accompany them) are demigods to which resistance is futile. It remains to be seen how these new innovations will shape the Tribe in the future.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Polaris]]&lt;br /&gt;
* [[List of states]]&lt;br /&gt;
* [[Waterbending]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Nation]]&lt;br /&gt;
[[Category: Water]]&lt;/div&gt;</summary>
		<author><name>ADwarfNamedUrist</name></author>
	</entry>
	<entry>
		<id>https://suk.frl/w/index.php?title=Cult_of_the_Acacia&amp;diff=3236</id>
		<title>Cult of the Acacia</title>
		<link rel="alternate" type="text/html" href="https://suk.frl/w/index.php?title=Cult_of_the_Acacia&amp;diff=3236"/>
		<updated>2022-05-27T14:05:49Z</updated>

		<summary type="html">&lt;p&gt;ADwarfNamedUrist: /* Beliefs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Cult of the Acacia&#039;&#039;&#039; is a religion.&lt;br /&gt;
&lt;br /&gt;
== Beliefs ==&lt;br /&gt;
The Acacians are monolaters, and believe in many gods, though they worship only one god as the god of their people. This god is called Akusha Mazita (English: Wise Spirit of Acacia), and is believed to inhabit Acacia trees.&lt;br /&gt;
&lt;br /&gt;
== Practices ==&lt;br /&gt;
The Acacian religion is administered by ritual specialists known as priests. One example ritual is the Oath-Taking Ritual. This consists of the oath-taker standing underneath an Acacia tree, and with a priest and a clan elder present, giving the oath. This is considered the strongest oath an Acacian can take. Their belief in the divinity of the Acacia tree also leads them to make many of their goods from this wood, as this is believed to bless the object with the presence of Akusha Mazita. This extends to byproducts such as Acacia gum, which they use to make the inks in which they write their scriptures. Their texts, both holy and mundane, are known to begin with the phrase &amp;quot;May this text, written in the holy inks made with the gum of the Acacia, be blessed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Scriptures ==&lt;br /&gt;
The Acacians do not typically reveal their scriptures to outsiders, but a few Acacian figures are known. The first of these is the wise king Salmir, who was the original owner of the mythic axe known as Twice-Cutter, and the second of these is the boy, later king, Davud, who is known to have slain the Khan known as Jalut by using the axe Twice-Cutter. Beyond these simple facts, little is known of Acacian scriptures&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
TODO&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[List of religions]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Religions]]&lt;/div&gt;</summary>
		<author><name>ADwarfNamedUrist</name></author>
	</entry>
	<entry>
		<id>https://suk.frl/w/index.php?title=Cult_of_the_Acacia&amp;diff=3235</id>
		<title>Cult of the Acacia</title>
		<link rel="alternate" type="text/html" href="https://suk.frl/w/index.php?title=Cult_of_the_Acacia&amp;diff=3235"/>
		<updated>2022-05-27T14:04:44Z</updated>

		<summary type="html">&lt;p&gt;ADwarfNamedUrist: /* Practices */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Cult of the Acacia&#039;&#039;&#039; is a religion.&lt;br /&gt;
&lt;br /&gt;
== Beliefs ==&lt;br /&gt;
The Acacians are monolaters, and believe in many gods, though only one god is the god of their people. This god is called Akusha Mazita (English: Wise Spirit of Acacia), and is believed to inhabit Acacia trees.&lt;br /&gt;
&lt;br /&gt;
== Practices ==&lt;br /&gt;
The Acacian religion is administered by ritual specialists known as priests. One example ritual is the Oath-Taking Ritual. This consists of the oath-taker standing underneath an Acacia tree, and with a priest and a clan elder present, giving the oath. This is considered the strongest oath an Acacian can take. Their belief in the divinity of the Acacia tree also leads them to make many of their goods from this wood, as this is believed to bless the object with the presence of Akusha Mazita. This extends to byproducts such as Acacia gum, which they use to make the inks in which they write their scriptures. Their texts, both holy and mundane, are known to begin with the phrase &amp;quot;May this text, written in the holy inks made with the gum of the Acacia, be blessed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Scriptures ==&lt;br /&gt;
The Acacians do not typically reveal their scriptures to outsiders, but a few Acacian figures are known. The first of these is the wise king Salmir, who was the original owner of the mythic axe known as Twice-Cutter, and the second of these is the boy, later king, Davud, who is known to have slain the Khan known as Jalut by using the axe Twice-Cutter. Beyond these simple facts, little is known of Acacian scriptures&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
TODO&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[List of religions]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Religions]]&lt;/div&gt;</summary>
		<author><name>ADwarfNamedUrist</name></author>
	</entry>
	<entry>
		<id>https://suk.frl/w/index.php?title=Cult_of_the_Acacia&amp;diff=3234</id>
		<title>Cult of the Acacia</title>
		<link rel="alternate" type="text/html" href="https://suk.frl/w/index.php?title=Cult_of_the_Acacia&amp;diff=3234"/>
		<updated>2022-05-27T14:02:34Z</updated>

		<summary type="html">&lt;p&gt;ADwarfNamedUrist: /* Scriptures */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Cult of the Acacia&#039;&#039;&#039; is a religion.&lt;br /&gt;
&lt;br /&gt;
== Beliefs ==&lt;br /&gt;
The Acacians are monolaters, and believe in many gods, though only one god is the god of their people. This god is called Akusha Mazita (English: Wise Spirit of Acacia), and is believed to inhabit Acacia trees.&lt;br /&gt;
&lt;br /&gt;
== Practices ==&lt;br /&gt;
The Acacian religion is administered by ritual specialists known as priests. One example ritual is the Oath-Taking Ritual. This consists of the oath-taker standing underneath an Acacia tree, and with a priest and a clan elder present, giving the oath. This is considered the strongest oath an Acacian can take. Their belief in the divinity of the Acacia tree also leads them to make many of their goods from this wood, as this is believed to bless the object with the presence of Akusha Mazita&lt;br /&gt;
&lt;br /&gt;
== Scriptures ==&lt;br /&gt;
The Acacians do not typically reveal their scriptures to outsiders, but a few Acacian figures are known. The first of these is the wise king Salmir, who was the original owner of the mythic axe known as Twice-Cutter, and the second of these is the boy, later king, Davud, who is known to have slain the Khan known as Jalut by using the axe Twice-Cutter. Beyond these simple facts, little is known of Acacian scriptures&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
TODO&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[List of religions]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Religions]]&lt;/div&gt;</summary>
		<author><name>ADwarfNamedUrist</name></author>
	</entry>
	<entry>
		<id>https://suk.frl/w/index.php?title=Cult_of_the_Acacia&amp;diff=3233</id>
		<title>Cult of the Acacia</title>
		<link rel="alternate" type="text/html" href="https://suk.frl/w/index.php?title=Cult_of_the_Acacia&amp;diff=3233"/>
		<updated>2022-05-27T13:59:20Z</updated>

		<summary type="html">&lt;p&gt;ADwarfNamedUrist: /* Practices */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Cult of the Acacia&#039;&#039;&#039; is a religion.&lt;br /&gt;
&lt;br /&gt;
== Beliefs ==&lt;br /&gt;
The Acacians are monolaters, and believe in many gods, though only one god is the god of their people. This god is called Akusha Mazita (English: Wise Spirit of Acacia), and is believed to inhabit Acacia trees.&lt;br /&gt;
&lt;br /&gt;
== Practices ==&lt;br /&gt;
The Acacian religion is administered by ritual specialists known as priests. One example ritual is the Oath-Taking Ritual. This consists of the oath-taker standing underneath an Acacia tree, and with a priest and a clan elder present, giving the oath. This is considered the strongest oath an Acacian can take. Their belief in the divinity of the Acacia tree also leads them to make many of their goods from this wood, as this is believed to bless the object with the presence of Akusha Mazita&lt;br /&gt;
&lt;br /&gt;
== Scriptures ==&lt;br /&gt;
TODO&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
TODO&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[List of religions]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Religions]]&lt;/div&gt;</summary>
		<author><name>ADwarfNamedUrist</name></author>
	</entry>
	<entry>
		<id>https://suk.frl/w/index.php?title=Cult_of_the_Acacia&amp;diff=3232</id>
		<title>Cult of the Acacia</title>
		<link rel="alternate" type="text/html" href="https://suk.frl/w/index.php?title=Cult_of_the_Acacia&amp;diff=3232"/>
		<updated>2022-05-27T13:56:15Z</updated>

		<summary type="html">&lt;p&gt;ADwarfNamedUrist: /* Beliefs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Cult of the Acacia&#039;&#039;&#039; is a religion.&lt;br /&gt;
&lt;br /&gt;
== Beliefs ==&lt;br /&gt;
The Acacians are monolaters, and believe in many gods, though only one god is the god of their people. This god is called Akusha Mazita (English: Wise Spirit of Acacia), and is believed to inhabit Acacia trees.&lt;br /&gt;
&lt;br /&gt;
== Practices ==&lt;br /&gt;
TODO&lt;br /&gt;
&lt;br /&gt;
== Scriptures ==&lt;br /&gt;
TODO&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
TODO&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[List of religions]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Religions]]&lt;/div&gt;</summary>
		<author><name>ADwarfNamedUrist</name></author>
	</entry>
	<entry>
		<id>https://suk.frl/w/index.php?title=Cult_of_the_Acacia&amp;diff=2766</id>
		<title>Cult of the Acacia</title>
		<link rel="alternate" type="text/html" href="https://suk.frl/w/index.php?title=Cult_of_the_Acacia&amp;diff=2766"/>
		<updated>2022-02-11T11:43:03Z</updated>

		<summary type="html">&lt;p&gt;ADwarfNamedUrist: Creating the page for Cult of the Acacia&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Cult of the Acacia&#039;&#039;&#039; is a religion.&lt;br /&gt;
&lt;br /&gt;
== Beliefs ==&lt;br /&gt;
TODO&lt;br /&gt;
&lt;br /&gt;
== Practices ==&lt;br /&gt;
TODO&lt;br /&gt;
&lt;br /&gt;
== Scriptures ==&lt;br /&gt;
TODO&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
TODO&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[List of religions]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Religions]]&lt;/div&gt;</summary>
		<author><name>ADwarfNamedUrist</name></author>
	</entry>
	<entry>
		<id>https://suk.frl/w/index.php?title=List_of_religions&amp;diff=2765</id>
		<title>List of religions</title>
		<link rel="alternate" type="text/html" href="https://suk.frl/w/index.php?title=List_of_religions&amp;diff=2765"/>
		<updated>2022-02-11T11:42:13Z</updated>

		<summary type="html">&lt;p&gt;ADwarfNamedUrist: Added Cult of the Acacia&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following is a list of current religions.&lt;br /&gt;
&lt;br /&gt;
== List of religions ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
|+&#039;&#039;&#039;List of religions&#039;&#039;&#039;&lt;br /&gt;
! Name&lt;br /&gt;
|-&lt;br /&gt;
|[[Butterism]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Bigby Branson&#039;s Big Box of Bigly Thoughts]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Celestialism]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Church of Fire]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Empyreanism]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Naturalism]]&lt;br /&gt;
|-&lt;br /&gt;
|[[The Ordering]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Shokubutsuto]]&lt;br /&gt;
|-&lt;br /&gt;
|[[The Sun People]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Cult of the Moon]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Cult of the Mountain]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Cult of the Acacia]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Lists]]&lt;br /&gt;
[[Category: Religion]]&lt;/div&gt;</summary>
		<author><name>ADwarfNamedUrist</name></author>
	</entry>
	<entry>
		<id>https://suk.frl/w/index.php?title=Talk:Historical_events&amp;diff=2321</id>
		<title>Talk:Historical events</title>
		<link rel="alternate" type="text/html" href="https://suk.frl/w/index.php?title=Talk:Historical_events&amp;diff=2321"/>
		<updated>2022-02-01T03:27:26Z</updated>

		<summary type="html">&lt;p&gt;ADwarfNamedUrist: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Some Possible historical events that could be added:&amp;lt;br&amp;gt;&lt;br /&gt;
The Brothers&#039; War&amp;lt;br&amp;gt;&lt;br /&gt;
The War of the Flowers&amp;lt;br&amp;gt;&lt;br /&gt;
The Frisian Civil War and Intervention&amp;lt;br&amp;gt;&lt;br /&gt;
World Regen (Maybe?)&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>ADwarfNamedUrist</name></author>
	</entry>
	<entry>
		<id>https://suk.frl/w/index.php?title=Talk:Historical_events&amp;diff=2319</id>
		<title>Talk:Historical events</title>
		<link rel="alternate" type="text/html" href="https://suk.frl/w/index.php?title=Talk:Historical_events&amp;diff=2319"/>
		<updated>2022-02-01T03:26:51Z</updated>

		<summary type="html">&lt;p&gt;ADwarfNamedUrist: Created page with &amp;quot;Some Possible historical events that could be added: The Brothers&amp;#039; War The War of the Flowers The Frisian Civil War and Intervention World Regen (Maybe?)&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Some Possible historical events that could be added:&lt;br /&gt;
The Brothers&#039; War&lt;br /&gt;
The War of the Flowers&lt;br /&gt;
The Frisian Civil War and Intervention&lt;br /&gt;
World Regen (Maybe?)&lt;/div&gt;</summary>
		<author><name>ADwarfNamedUrist</name></author>
	</entry>
	<entry>
		<id>https://suk.frl/w/index.php?title=Water_Tribe&amp;diff=2303</id>
		<title>Water Tribe</title>
		<link rel="alternate" type="text/html" href="https://suk.frl/w/index.php?title=Water_Tribe&amp;diff=2303"/>
		<updated>2022-02-01T02:56:51Z</updated>

		<summary type="html">&lt;p&gt;ADwarfNamedUrist: Fixed Nat&amp;#039;l Anthem&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox country&lt;br /&gt;
|conventional_long_name = Water Tribe&lt;br /&gt;
|native_name = {{lang|en|Water Tribe}}&lt;br /&gt;
|common_name = Water Tribe&lt;br /&gt;
|image_flag = Water Tribe flag.png&lt;br /&gt;
|image_coat = Water_Tribe_Coat_of_Arms.png&lt;br /&gt;
|symbol_type = Coat of Arms&lt;br /&gt;
|image_map = &lt;br /&gt;
|alt_map = Location of Water Tribe on the plane.&lt;br /&gt;
|national_motto = &amp;lt;br&amp;gt;&amp;quot;&#039;&#039;Ordo ab Legibus et Concordiis&amp;quot;&#039;&#039;&amp;lt;/br&amp;gt;&lt;br /&gt;
|national_anthem = [[Media:We Stand Together.mp3|We Stand Together]]&lt;br /&gt;
|official_languages = [[Common language|English]]&lt;br /&gt;
|demonym = Tribeperson&lt;br /&gt;
|ethnic_groups =&lt;br /&gt;
 {{unbulleted list&lt;br /&gt;
  | 65% [[Ethnic groups in Water Tribe|Natives]]&lt;br /&gt;
  | 12% [[Ethnic groups in Water Tribe|Half-Pillager]]&lt;br /&gt;
  | 10%  [[Ethnic groups in Water Tribe|Half-Ettin]]&lt;br /&gt;
  | 7%  [[Ethnic groups in Water Tribe|Other]]&lt;br /&gt;
  | 5%  [[Ethnic groups in Water Tribe|Ettin]]&lt;br /&gt;
  | 1%  [[Ethnic groups in Water Tribe|Pillager]]&lt;br /&gt;
 }}&lt;br /&gt;
|capital = [[Polaris]]&lt;br /&gt;
|largest_city = [[Polaris]]&lt;br /&gt;
|government_type = [[Socialist Chiefdom]]&lt;br /&gt;
|leader_title1 = [[Chieftain]]&lt;br /&gt;
|leader_name1 = [[aDwarfNamedUrist]]&lt;br /&gt;
|leader_title2 = [[Prime Sage]]&lt;br /&gt;
|leader_name2 = [[Herrik]]&lt;br /&gt;
|legislature = [[Chieftain&#039;s Ministers]]&lt;br /&gt;
|population_estimate = 3,000,000&lt;br /&gt;
|sovereignty_type = Formation&lt;br /&gt;
|established_event1 = Founding of Polaris / Arrival of the Ettins&lt;br /&gt;
|established_date1 = 23 December 2020&lt;br /&gt;
|established_event2 = Creation of the Water Tribe&lt;br /&gt;
|established_date2 = 6 January 2021&lt;br /&gt;
|currency = [[Water Tribe Tally]] &lt;br /&gt;
|currency_code = WTT&lt;br /&gt;
|drives_on = Right&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Water Tribe&#039;&#039;&#039; is a country located in the western half of the known world. Its capital is the city of [[Polaris]]. It is likely the oldest state in existence, as well as the oldest [[waterbending]] state. It is widely considered to be the natural home of [[icebending]].&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
The Water Tribe was founded by Chieftain Svetroid in December 2020. It is one of the oldest states in the world and was the first to define a national boundary, therefore arguably qualifying as the first ever state in the true sense of the word.&lt;br /&gt;
&lt;br /&gt;
In its early days, the majority of the Water Tribe was not explored. The most inland settlement was Abode of Cass, established as a suburban property by Cass at a time when waterbenders were so scarce that even plantbenders would live in the frozen tundra. Of the 7 NPC villages in the Water Tribe today ([[Polaris]]; Svetingrad; Columnstown; Paia&#039;s Brook; Lasthold; Urist&#039;s Rift; Agna Qel&#039;a), only Polaris and Svetingrad were given much attention. Until recently, these two were likely the only spots with any attention, as reflected by their elevated development compared to the practically untouched interior.&lt;br /&gt;
&lt;br /&gt;
Water Tribe presence on the southern sea helped to encourage the spread of other states to the area, such as the [[Free Territory]] and [[Earth Kingdom]], with others appearing more as happy accidents, such as [[Cassland]]. Due to icebenders being able to freeze ships and the obviously powerful strength of [[Waterbending]] in open water, early Water Tribe naval policy was to not compete in the arms race and instead use the resources for additional development. Rather than siding or competing with the Earth Kingdom and Free Territory&#039;s naval arms race, the Water Tribe instead sought ties with Cassland as their waterbender allies and construction projects.&lt;br /&gt;
&lt;br /&gt;
The climate of the Water Tribe has been a pressing concern since its inception. The adoption of an NPC village as the capital was not simply an easy resource grab, but a practical necessity - much of the Water Tribe is completely inhospitable. This was a major reason for Cass leaving, as crops could not easily be grown without freezing over. This was yet another reason to cling to the coastal settlements of Svetingrad and Polaris, rather than explore the interior. Much of the early resources were committed solely to the effort of rendering Polaris into a thriving economy - large-scale docks were built to facilitate trade and imports, and a large farm with many torches was built to shift the local diet away from berries.&lt;br /&gt;
&lt;br /&gt;
This climate played a significant role in developing the socialist model of the Water Tribe - unlike more abundant economies where class differences may be permitted in order to facilitate a more organised distribution of resources, everyday life can be a struggle to survive. Svetroid cemented this in the construction of the [[RRSP]], or Resource Reallocation Social Program. A uniquely advanced distribution model seen nowhere else in the world, the Water Tribe grants the right to request resources via the RRSP to its citizens or allies - currently these are the Earth Kingdom and Cassland.&lt;br /&gt;
&lt;br /&gt;
Svetroid launched the interior explanation in order to properly define the boundaries of the Water Tribe and establish formal claims to each of the settlements within it - this proved to be much larger an undertaking than anticipated, as another 5 villages joined the fold and borders larger than any state in the world were defined.&lt;br /&gt;
&lt;br /&gt;
While the Water Tribe has always had a highly communitarian spirit, it has also rejected those it perceives as foreign. NPCs hold a lower status as in most states, but the Water Tribe was also keen to suppress its earthbender minority as represented by Evangelos in the [[South Earth Protectorate]], a devolved region for earthbenders south of Polaris. Chieftain Svetroid cooled the magma column at the protectorate in order to force closer obedience by earthbenders to waterbending norms. This was to prove a controversial act with Citizen Urist planning to launch legal proceedings, hosted by the [[Fire Nation]], to advocate on behalf of non-native elements, before Svetroid&#039;s untimely demise. Urist inherited the chiefdom and immediately abolished this practise.&lt;br /&gt;
&lt;br /&gt;
While the Water Tribe has primarily been a [[Southern Sea]] state since its inception, it always held a [[Western Sea]] coastline. At first, this was mostly neglected due to the lack of known resources on the Western Sea and no other trading partners being available. With the founding of the [[AAPC]] and the [[Opening of the Western Canal]], this changed. While Svetroid ordered the founding of what is now Borealis, Chieftain Urist has been the one to see this effort realised. She also saw to the construction of the new armed ship, Tui&#039;s Revenge, to safeguard the new port.&lt;br /&gt;
&lt;br /&gt;
== Geography ==&lt;br /&gt;
&lt;br /&gt;
The Water Tribe is one of the largest states in the world and probably the largest contiguous landmass under one banner. Its terrain is entirely frozen over, and consists of frozen rivers, tundra, forests, and mountains. The capital of Polaris is notably temperate due to its land reclamation projects near the coast, which has allowed it to build docks that do not freeze over. Most of the land is entirely empty, but the sheer size of the country means that it has more NPC villages than any other state. These settlements do not see many visitors and are generally sleepy villages with highly local identities.&lt;br /&gt;
&lt;br /&gt;
The coastline of the state is of high concern, as there is only one state with a direct overland border to the Water Tribe, which is Fryslân. Accordingly, the Water Tribe has arranged many negotiations for pacifying the islands near its coastline. The [[Peace Islands]] are one such example. These are two islands that lie between the Water Tribe and Cassland which could be easily used to blockade the straits east of the nation in wartime, in particular the northern island. These are jointly administered by the two states and demilitarised. Another example of this island policy can be seen to the north of the nation where the [[Amity Islands]] have been agreed to be totally unoccupied and demilitarised by the Earth Kingdom and Water Tribe who are co-sovereign. A request was made during the Frisian Civil War for a temporary port to be erected on East Amity which was to be used by the Earth Navy, but this request was not granted.&lt;br /&gt;
&lt;br /&gt;
The Water Tribe&#039;s coastline is primarily divided into four areas: the northern coast (facing the [[Earth Kingdom]] and [[Khanate]]), the west coast (facing the [[AAPC]] and [[Ratzores]]), the north-east coast (hosting Polaris and facing the Free Territory and Port Cass) and the south-east coast (facing [[Willowham]] and [[Atlas]]). The east coast can be treated as two effectively separate entities, due to the strait at North Peace. Due to the high reliance upon the coastline, few roads exist leading to the Water Tribe, which has several effects.&lt;br /&gt;
&lt;br /&gt;
* The internal road network is rather lacking. A road from Svetingrad to Polaris exists, and a road from Borealis to Columnstown also exists. These roads do not connect to each other, and all other villages in the nation have no road networks beyond local grids.&lt;br /&gt;
&lt;br /&gt;
* The importance of shipping to establish foreign connections is paramount, due to this lack of roads. This elevates the status of Borealis and in particular Polaris, as the two main coastal settlements. Polaris in particular has very large docks, which it has been able to use to negotiate a high degree of local autonomy from the wider tribe.&lt;br /&gt;
&lt;br /&gt;
* Isolationism. The Water Tribe is a very old state but has only recently began to enter formal alliances, and has spent much of its history playing a passive role in foreign affairs. The natural protection offered to a state of icebenders where they are surrounded by ocean and most of the land is snow is obvious, which has led to a very small Water Tribe fleet and a non-existent airforce.&lt;br /&gt;
&lt;br /&gt;
== Government and politics ==&lt;br /&gt;
&lt;br /&gt;
The Water Tribe is a constitutional socialist autocracy led by the Chieftain. The current Chieftain is Urist, who succeeded Svetroid after he left the state for an extended period. The Water Tribe is in confederation with [[Polaris]] despite this city also acting as the capital. In exchange for local autonomy, Polaris cedes the majority of its foreign policy to the tribe. Svetroid serves as the Jarl of Polaris, a local leader who acts in conjunction with the wider public, the judiciary branch, and the legislative branch.&lt;br /&gt;
&lt;br /&gt;
Water Tribe governance is highly influenced by the Leader/Sage paradigm of [[The Ordering]]. In this religion, the Leader acts as a sort of temporal authority who is obliged to protect the community and ensure no-one is left behind, whereas the Sage acts as an internal force to rally the community to a common cause and prevent schism or fractures. This model may have proven necessary in the highly agrarian society, and especially in the incredibly hostile climate faced by many communities. While a common culture and religion did exist among the NPC villages for centuries prior to the Tribe&#039;s inception, the waterbending state has largely incorporated these values in order to appease their subjects.&lt;br /&gt;
&lt;br /&gt;
== Economy ==&lt;br /&gt;
&lt;br /&gt;
The Water Tribe is a socialist autocracy with highly devolved distribution powers. Due to the poor state of Water Tribe infrastructure, this devolution is partly a necessity - the centralised accumulation of resources to later be redistributed is, if not impossible, highly impractical. Additionally, these villages do not produce much resources beyond their basic self-sufficiency that can be collected in the first place.&lt;br /&gt;
&lt;br /&gt;
Polaris breaks this rule, as a major city with a high population concentrated in a relatively temperate climate. To this end, there is the Resource Reallocation Social Program, or [[RRSP]]. Located in a large marble building near the docks, citizens of the city may place requests for any material or good they may need, which may then be met by any individual including non-citizens. Polaris has sometimes used access to this as part of diplomatic negotiations, granting access to the RRSP to foreign nationals in exchange for concessions.&lt;br /&gt;
&lt;br /&gt;
== Demographics ==&lt;br /&gt;
&lt;br /&gt;
The Water Tribe features a relatively high degree of diversity between its many groups. This is forged by its many groups, as detailed in [[Traditions of the Ordering]], and its complex history.&lt;br /&gt;
&lt;br /&gt;
The NPCs are probably the first group to have arrived in the Water Tribe. Their faith has consisted of a dualism that still largely survives in The Ordering today, and their lifestyle has been generally pacifistic, conservative, and agrarian. They constitute the majority of all citizens of the Water Tribe.&lt;br /&gt;
&lt;br /&gt;
The pillagers are now a very small minority on the verge of extinction, but their cultural impact has been enormous. The pillagers controlled almost the entire territory of the Water Tribe at one point before the NPCs were successfully able to push them back to their current holdings on the south-east coast. While the pillagers only constitute a majority around their fortifications in the south-east, there are many half-pillagers and pillager-descended groups around the country, especially in Lasthold.&lt;br /&gt;
&lt;br /&gt;
The waterbenders are the most recent group to arrive in the Water Tribe. They constitute a small minority yet dominate governance, with Polaris being their stronghold. Some settlements have taken place elsewhere to consolidate their hold, such as Borealis.&lt;br /&gt;
&lt;br /&gt;
== Culture ==&lt;br /&gt;
&lt;br /&gt;
Water Tribe culture is highly influenced by faith, which is in turn influenced by its cultural inputs. The impact of such a harsh climate can also not be understated. NPC culture, as exemplified in the Ordering, is highly communal and prioritises the furthered existence and leadership of the community in an environment that tends towards social entropy. At the same time, the legacy of the highly militarised pillager occupation has lasted - they are not passive.&lt;br /&gt;
&lt;br /&gt;
With the arrival of waterbenders and the explosive growth of the city of Polaris, urbanism and centralisation have been introduced to Water Tribe culture. For now, the advice of the Ordering has been one of compliance, due to the belief that waterbenders (and the zombies that accompany them) are demigods to which resistance is futile. It remains to be seen how these new innovations will shape the Tribe in the future.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Polaris]]&lt;br /&gt;
* [[List of states]]&lt;br /&gt;
* [[Waterbending]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Nation]]&lt;br /&gt;
[[Category: Water]]&lt;/div&gt;</summary>
		<author><name>ADwarfNamedUrist</name></author>
	</entry>
	<entry>
		<id>https://suk.frl/w/index.php?title=File:We_Stand_Together.mp3&amp;diff=2302</id>
		<title>File:We Stand Together.mp3</title>
		<link rel="alternate" type="text/html" href="https://suk.frl/w/index.php?title=File:We_Stand_Together.mp3&amp;diff=2302"/>
		<updated>2022-02-01T02:54:23Z</updated>

		<summary type="html">&lt;p&gt;ADwarfNamedUrist: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>ADwarfNamedUrist</name></author>
	</entry>
	<entry>
		<id>https://suk.frl/w/index.php?title=Water_Tribe&amp;diff=2212</id>
		<title>Water Tribe</title>
		<link rel="alternate" type="text/html" href="https://suk.frl/w/index.php?title=Water_Tribe&amp;diff=2212"/>
		<updated>2022-01-31T16:43:42Z</updated>

		<summary type="html">&lt;p&gt;ADwarfNamedUrist: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox country&lt;br /&gt;
|conventional_long_name = Water Tribe&lt;br /&gt;
|native_name = {{lang|en|Water Tribe}}&lt;br /&gt;
|common_name = Water Tribe&lt;br /&gt;
|image_flag = Water Tribe flag.png&lt;br /&gt;
|image_coat = Water_Tribe_Coat_of_Arms.png&lt;br /&gt;
|symbol_type = Coat of Arms&lt;br /&gt;
|image_map = &lt;br /&gt;
|alt_map = Location of Water Tribe on the plane.&lt;br /&gt;
|national_motto = &amp;lt;br&amp;gt;&amp;quot;&#039;&#039;Ordo ab Legibus et Concordiis&amp;quot;&#039;&#039;&amp;lt;/br&amp;gt;&lt;br /&gt;
|national_anthem = We Stand Together&lt;br /&gt;
|official_languages = [[Common language|English]]&lt;br /&gt;
|demonym = Tribeperson&lt;br /&gt;
|ethnic_groups =&lt;br /&gt;
 {{unbulleted list&lt;br /&gt;
  | 65% [[Ethnic groups in Water Tribe|Natives]]&lt;br /&gt;
  | 12% [[Ethnic groups in Water Tribe|Half-Pillager]]&lt;br /&gt;
  | 10%  [[Ethnic groups in Water Tribe|Half-Ettin]]&lt;br /&gt;
  | 7%  [[Ethnic groups in Water Tribe|Other]]&lt;br /&gt;
  | 5%  [[Ethnic groups in Water Tribe|Ettin]]&lt;br /&gt;
  | 1%  [[Ethnic groups in Water Tribe|Pillager]]&lt;br /&gt;
 }}&lt;br /&gt;
|capital = [[Polaris]]&lt;br /&gt;
|largest_city = [[Polaris]]&lt;br /&gt;
|government_type = [[Socialist Chiefdom]]&lt;br /&gt;
|leader_title1 = [[Chieftain]]&lt;br /&gt;
|leader_name1 = [[aDwarfNamedUrist]]&lt;br /&gt;
|leader_title2 = [[Prime Sage]]&lt;br /&gt;
|leader_name2 = [[Herrik]]&lt;br /&gt;
|legislature = [[Chieftain&#039;s Ministers]]&lt;br /&gt;
|population_estimate = 3,000,000&lt;br /&gt;
|sovereignty_type = Formation&lt;br /&gt;
|established_event1 = Founding of Polaris / Arrival of the Ettins&lt;br /&gt;
|established_date1 = 23 December 2020&lt;br /&gt;
|established_event2 = Creation of the Water Tribe&lt;br /&gt;
|established_date2 = 6 January 2021&lt;br /&gt;
|currency = [[Water Tribe Tally]] &lt;br /&gt;
|currency_code = WTT&lt;br /&gt;
|drives_on = Right&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Water Tribe&#039;&#039;&#039; is a country located in the western half of the known world. Its capital is the city of [[Polaris]]. It is likely the oldest state in existence, as well as the oldest [[waterbending]] state. It is widely considered to be the natural home of [[icebending]].&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
The Water Tribe was founded by Chieftain Svetroid in December 2020. It is one of the oldest states in the world and was the first to define a national boundary, therefore arguably qualifying as the first ever state in the true sense of the word.&lt;br /&gt;
&lt;br /&gt;
In its early days, the majority of the Water Tribe was not explored. The most inland settlement was Abode of Cass, established as a suburban property by Cass at a time when waterbenders were so scarce that even plantbenders would live in the frozen tundra. Of the 7 NPC villages in the Water Tribe today ([[Polaris]]; Svetingrad; Columnstown; Paia&#039;s Brook; Lasthold; Urist&#039;s Rift; Agna Qel&#039;a), only Polaris and Svetingrad were given much attention. Until recently, these two were likely the only spots with any attention, as reflected by their elevated development compared to the practically untouched interior.&lt;br /&gt;
&lt;br /&gt;
Water Tribe presence on the southern sea helped to encourage the spread of other states to the area, such as the [[Free Territory]] and [[Earth Kingdom]], with others appearing more as happy accidents, such as [[Cassland]]. Due to icebenders being able to freeze ships and the obviously powerful strength of [[Waterbending]] in open water, early Water Tribe naval policy was to not compete in the arms race and instead use the resources for additional development. Rather than siding or competing with the Earth Kingdom and Free Territory&#039;s naval arms race, the Water Tribe instead sought ties with Cassland as their waterbender allies and construction projects.&lt;br /&gt;
&lt;br /&gt;
The climate of the Water Tribe has been a pressing concern since its inception. The adoption of an NPC village as the capital was not simply an easy resource grab, but a practical necessity - much of the Water Tribe is completely inhospitable. This was a major reason for Cass leaving, as crops could not easily be grown without freezing over. This was yet another reason to cling to the coastal settlements of Svetingrad and Polaris, rather than explore the interior. Much of the early resources were committed solely to the effort of rendering Polaris into a thriving economy - large-scale docks were built to facilitate trade and imports, and a large farm with many torches was built to shift the local diet away from berries.&lt;br /&gt;
&lt;br /&gt;
This climate played a significant role in developing the socialist model of the Water Tribe - unlike more abundant economies where class differences may be permitted in order to facilitate a more organised distribution of resources, everyday life can be a struggle to survive. Svetroid cemented this in the construction of the [[RRSP]], or Resource Reallocation Social Program. A uniquely advanced distribution model seen nowhere else in the world, the Water Tribe grants the right to request resources via the RRSP to its citizens or allies - currently these are the Earth Kingdom and Cassland.&lt;br /&gt;
&lt;br /&gt;
Svetroid launched the interior explanation in order to properly define the boundaries of the Water Tribe and establish formal claims to each of the settlements within it - this proved to be much larger an undertaking than anticipated, as another 5 villages joined the fold and borders larger than any state in the world were defined.&lt;br /&gt;
&lt;br /&gt;
While the Water Tribe has always had a highly communitarian spirit, it has also rejected those it perceives as foreign. NPCs hold a lower status as in most states, but the Water Tribe was also keen to suppress its earthbender minority as represented by Evangelos in the [[South Earth Protectorate]], a devolved region for earthbenders south of Polaris. Chieftain Svetroid cooled the magma column at the protectorate in order to force closer obedience by earthbenders to waterbending norms. This was to prove a controversial act with Citizen Urist planning to launch legal proceedings, hosted by the [[Fire Nation]], to advocate on behalf of non-native elements, before Svetroid&#039;s untimely demise. Urist inherited the chiefdom and immediately abolished this practise.&lt;br /&gt;
&lt;br /&gt;
While the Water Tribe has primarily been a [[Southern Sea]] state since its inception, it always held a [[Western Sea]] coastline. At first, this was mostly neglected due to the lack of known resources on the Western Sea and no other trading partners being available. With the founding of the [[AAPC]] and the [[Opening of the Western Canal]], this changed. While Svetroid ordered the founding of what is now Borealis, Chieftain Urist has been the one to see this effort realised. She also saw to the construction of the new armed ship, Tui&#039;s Revenge, to safeguard the new port.&lt;br /&gt;
&lt;br /&gt;
== Geography ==&lt;br /&gt;
&lt;br /&gt;
The Water Tribe is one of the largest states in the world and probably the largest contiguous landmass under one banner. Its terrain is entirely frozen over, and consists of frozen rivers, tundra, forests, and mountains. The capital of Polaris is notably temperate due to its land reclamation projects near the coast, which has allowed it to build docks that do not freeze over. Most of the land is entirely empty, but the sheer size of the country means that it has more NPC villages than any other state. These settlements do not see many visitors and are generally sleepy villages with highly local identities.&lt;br /&gt;
&lt;br /&gt;
The coastline of the state is of high concern, as there is only one state with a direct overland border to the Water Tribe, which is Fryslân. Accordingly, the Water Tribe has arranged many negotiations for pacifying the islands near its coastline. The [[Peace Islands]] are one such example. These are two islands that lie between the Water Tribe and Cassland which could be easily used to blockade the straits east of the nation in wartime, in particular the northern island. These are jointly administered by the two states and demilitarised. Another example of this island policy can be seen to the north of the nation where the [[Amity Islands]] have been agreed to be totally unoccupied and demilitarised by the Earth Kingdom and Water Tribe who are co-sovereign. A request was made during the Frisian Civil War for a temporary port to be erected on East Amity which was to be used by the Earth Navy, but this request was not granted.&lt;br /&gt;
&lt;br /&gt;
The Water Tribe&#039;s coastline is primarily divided into four areas: the northern coast (facing the [[Earth Kingdom]] and [[Khanate]]), the west coast (facing the [[AAPC]] and [[Ratzores]]), the north-east coast (hosting Polaris and facing the Free Territory and Port Cass) and the south-east coast (facing [[Willowham]] and [[Atlas]]). The east coast can be treated as two effectively separate entities, due to the strait at North Peace. Due to the high reliance upon the coastline, few roads exist leading to the Water Tribe, which has several effects.&lt;br /&gt;
&lt;br /&gt;
* The internal road network is rather lacking. A road from Svetingrad to Polaris exists, and a road from Borealis to Columnstown also exists. These roads do not connect to each other, and all other villages in the nation have no road networks beyond local grids.&lt;br /&gt;
&lt;br /&gt;
* The importance of shipping to establish foreign connections is paramount, due to this lack of roads. This elevates the status of Borealis and in particular Polaris, as the two main coastal settlements. Polaris in particular has very large docks, which it has been able to use to negotiate a high degree of local autonomy from the wider tribe.&lt;br /&gt;
&lt;br /&gt;
* Isolationism. The Water Tribe is a very old state but has only recently began to enter formal alliances, and has spent much of its history playing a passive role in foreign affairs. The natural protection offered to a state of icebenders where they are surrounded by ocean and most of the land is snow is obvious, which has led to a very small Water Tribe fleet and a non-existent airforce.&lt;br /&gt;
&lt;br /&gt;
== Government and politics ==&lt;br /&gt;
&lt;br /&gt;
The Water Tribe is a constitutional socialist autocracy led by the Chieftain. The current Chieftain is Urist, who succeeded Svetroid after he left the state for an extended period. The Water Tribe is in confederation with [[Polaris]] despite this city also acting as the capital. In exchange for local autonomy, Polaris cedes the majority of its foreign policy to the tribe. Svetroid serves as the Jarl of Polaris, a local leader who acts in conjunction with the wider public, the judiciary branch, and the legislative branch.&lt;br /&gt;
&lt;br /&gt;
Water Tribe governance is highly influenced by the Leader/Sage paradigm of [[The Ordering]]. In this religion, the Leader acts as a sort of temporal authority who is obliged to protect the community and ensure no-one is left behind, whereas the Sage acts as an internal force to rally the community to a common cause and prevent schism or fractures. This model may have proven necessary in the highly agrarian society, and especially in the incredibly hostile climate faced by many communities. While a common culture and religion did exist among the NPC villages for centuries prior to the Tribe&#039;s inception, the waterbending state has largely incorporated these values in order to appease their subjects.&lt;br /&gt;
&lt;br /&gt;
== Economy ==&lt;br /&gt;
&lt;br /&gt;
The Water Tribe is a socialist autocracy with highly devolved distribution powers. Due to the poor state of Water Tribe infrastructure, this devolution is partly a necessity - the centralised accumulation of resources to later be redistributed is, if not impossible, highly impractical. Additionally, these villages do not produce much resources beyond their basic self-sufficiency that can be collected in the first place.&lt;br /&gt;
&lt;br /&gt;
Polaris breaks this rule, as a major city with a high population concentrated in a relatively temperate climate. To this end, there is the Resource Reallocation Social Program, or [[RRSP]]. Located in a large marble building near the docks, citizens of the city may place requests for any material or good they may need, which may then be met by any individual including non-citizens. Polaris has sometimes used access to this as part of diplomatic negotiations, granting access to the RRSP to foreign nationals in exchange for concessions.&lt;br /&gt;
&lt;br /&gt;
== Demographics ==&lt;br /&gt;
&lt;br /&gt;
The Water Tribe features a relatively high degree of diversity between its many groups. This is forged by its many groups, as detailed in [[Traditions of the Ordering]], and its complex history.&lt;br /&gt;
&lt;br /&gt;
The NPCs are probably the first group to have arrived in the Water Tribe. Their faith has consisted of a dualism that still largely survives in The Ordering today, and their lifestyle has been generally pacifistic, conservative, and agrarian. They constitute the majority of all citizens of the Water Tribe.&lt;br /&gt;
&lt;br /&gt;
The pillagers are now a very small minority on the verge of extinction, but their cultural impact has been enormous. The pillagers controlled almost the entire territory of the Water Tribe at one point before the NPCs were successfully able to push them back to their current holdings on the south-east coast. While the pillagers only constitute a majority around their fortifications in the south-east, there are many half-pillagers and pillager-descended groups around the country, especially in Lasthold.&lt;br /&gt;
&lt;br /&gt;
The waterbenders are the most recent group to arrive in the Water Tribe. They constitute a small minority yet dominate governance, with Polaris being their stronghold. Some settlements have taken place elsewhere to consolidate their hold, such as Borealis.&lt;br /&gt;
&lt;br /&gt;
== Culture ==&lt;br /&gt;
&lt;br /&gt;
Water Tribe culture is highly influenced by faith, which is in turn influenced by its cultural inputs. The impact of such a harsh climate can also not be understated. NPC culture, as exemplified in the Ordering, is highly communal and prioritises the furthered existence and leadership of the community in an environment that tends towards social entropy. At the same time, the legacy of the highly militarised pillager occupation has lasted - they are not passive.&lt;br /&gt;
&lt;br /&gt;
With the arrival of waterbenders and the explosive growth of the city of Polaris, urbanism and centralisation have been introduced to Water Tribe culture. For now, the advice of the Ordering has been one of compliance, due to the belief that waterbenders (and the zombies that accompany them) are demigods to which resistance is futile. It remains to be seen how these new innovations will shape the Tribe in the future.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Polaris]]&lt;br /&gt;
* [[List of states]]&lt;br /&gt;
* [[Waterbending]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Nation]]&lt;br /&gt;
[[Category: Water]]&lt;/div&gt;</summary>
		<author><name>ADwarfNamedUrist</name></author>
	</entry>
	<entry>
		<id>https://suk.frl/w/index.php?title=Water_Tribe&amp;diff=2211</id>
		<title>Water Tribe</title>
		<link rel="alternate" type="text/html" href="https://suk.frl/w/index.php?title=Water_Tribe&amp;diff=2211"/>
		<updated>2022-01-31T16:38:01Z</updated>

		<summary type="html">&lt;p&gt;ADwarfNamedUrist: Fixed Nat&amp;#039;l Anthem&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox country&lt;br /&gt;
|conventional_long_name = Water Tribe&lt;br /&gt;
|native_name = {{lang|en|Water Tribe}}&lt;br /&gt;
|common_name = Water Tribe&lt;br /&gt;
|image_flag = Water Tribe flag.png&lt;br /&gt;
|image_coat = Water_Tribe_Coat_of_Arms.png&lt;br /&gt;
|symbol_type = Coat of Arms&lt;br /&gt;
|image_map = &lt;br /&gt;
|alt_map = Location of Water Tribe on the plane.&lt;br /&gt;
|national_motto = &amp;lt;br&amp;gt;&amp;quot;&#039;&#039;Ordo ab Legibus et Concordiis&amp;quot;&#039;&#039;&amp;lt;/br&amp;gt;&lt;br /&gt;
|national_anthem = [[File:We Stand Together.mp3|We Stand Together]]&lt;br /&gt;
|official_languages = [[Common language|English]]&lt;br /&gt;
|demonym = Tribeperson&lt;br /&gt;
|ethnic_groups =&lt;br /&gt;
 {{unbulleted list&lt;br /&gt;
  | 65% [[Ethnic groups in Water Tribe|Natives]]&lt;br /&gt;
  | 12% [[Ethnic groups in Water Tribe|Half-Pillager]]&lt;br /&gt;
  | 10%  [[Ethnic groups in Water Tribe|Half-Ettin]]&lt;br /&gt;
  | 7%  [[Ethnic groups in Water Tribe|Other]]&lt;br /&gt;
  | 5%  [[Ethnic groups in Water Tribe|Ettin]]&lt;br /&gt;
  | 1%  [[Ethnic groups in Water Tribe|Pillager]]&lt;br /&gt;
 }}&lt;br /&gt;
|capital = [[Polaris]]&lt;br /&gt;
|largest_city = [[Polaris]]&lt;br /&gt;
|government_type = [[Socialist Chiefdom]]&lt;br /&gt;
|leader_title1 = [[Chieftain]]&lt;br /&gt;
|leader_name1 = [[aDwarfNamedUrist]]&lt;br /&gt;
|leader_title2 = [[Prime Sage]]&lt;br /&gt;
|leader_name2 = [[Herrik]]&lt;br /&gt;
|legislature = [[Chieftain&#039;s Ministers]]&lt;br /&gt;
|population_estimate = 3,000,000&lt;br /&gt;
|sovereignty_type = Formation&lt;br /&gt;
|established_event1 = Founding of Polaris / Arrival of the Ettins&lt;br /&gt;
|established_date1 = 23 December 2020&lt;br /&gt;
|established_event2 = Creation of the Water Tribe&lt;br /&gt;
|established_date2 = 6 January 2021&lt;br /&gt;
|currency = [[Water Tribe Tally]] &lt;br /&gt;
|currency_code = WTT&lt;br /&gt;
|drives_on = Right&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Water Tribe&#039;&#039;&#039; is a country located in the western half of the known world. Its capital is the city of [[Polaris]]. It is likely the oldest state in existence, as well as the oldest [[waterbending]] state. It is widely considered to be the natural home of [[icebending]].&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
The Water Tribe was founded by Chieftain Svetroid in December 2020. It is one of the oldest states in the world and was the first to define a national boundary, therefore arguably qualifying as the first ever state in the true sense of the word.&lt;br /&gt;
&lt;br /&gt;
In its early days, the majority of the Water Tribe was not explored. The most inland settlement was Abode of Cass, established as a suburban property by Cass at a time when waterbenders were so scarce that even plantbenders would live in the frozen tundra. Of the 7 NPC villages in the Water Tribe today ([[Polaris]]; Svetingrad; Columnstown; Paia&#039;s Brook; Lasthold; Urist&#039;s Rift; Agna Qel&#039;a), only Polaris and Svetingrad were given much attention. Until recently, these two were likely the only spots with any attention, as reflected by their elevated development compared to the practically untouched interior.&lt;br /&gt;
&lt;br /&gt;
Water Tribe presence on the southern sea helped to encourage the spread of other states to the area, such as the [[Free Territory]] and [[Earth Kingdom]], with others appearing more as happy accidents, such as [[Cassland]]. Due to icebenders being able to freeze ships and the obviously powerful strength of [[Waterbending]] in open water, early Water Tribe naval policy was to not compete in the arms race and instead use the resources for additional development. Rather than siding or competing with the Earth Kingdom and Free Territory&#039;s naval arms race, the Water Tribe instead sought ties with Cassland as their waterbender allies and construction projects.&lt;br /&gt;
&lt;br /&gt;
The climate of the Water Tribe has been a pressing concern since its inception. The adoption of an NPC village as the capital was not simply an easy resource grab, but a practical necessity - much of the Water Tribe is completely inhospitable. This was a major reason for Cass leaving, as crops could not easily be grown without freezing over. This was yet another reason to cling to the coastal settlements of Svetingrad and Polaris, rather than explore the interior. Much of the early resources were committed solely to the effort of rendering Polaris into a thriving economy - large-scale docks were built to facilitate trade and imports, and a large farm with many torches was built to shift the local diet away from berries.&lt;br /&gt;
&lt;br /&gt;
This climate played a significant role in developing the socialist model of the Water Tribe - unlike more abundant economies where class differences may be permitted in order to facilitate a more organised distribution of resources, everyday life can be a struggle to survive. Svetroid cemented this in the construction of the [[RRSP]], or Resource Reallocation Social Program. A uniquely advanced distribution model seen nowhere else in the world, the Water Tribe grants the right to request resources via the RRSP to its citizens or allies - currently these are the Earth Kingdom and Cassland.&lt;br /&gt;
&lt;br /&gt;
Svetroid launched the interior explanation in order to properly define the boundaries of the Water Tribe and establish formal claims to each of the settlements within it - this proved to be much larger an undertaking than anticipated, as another 5 villages joined the fold and borders larger than any state in the world were defined.&lt;br /&gt;
&lt;br /&gt;
While the Water Tribe has always had a highly communitarian spirit, it has also rejected those it perceives as foreign. NPCs hold a lower status as in most states, but the Water Tribe was also keen to suppress its earthbender minority as represented by Evangelos in the [[South Earth Protectorate]], a devolved region for earthbenders south of Polaris. Chieftain Svetroid cooled the magma column at the protectorate in order to force closer obedience by earthbenders to waterbending norms. This was to prove a controversial act with Citizen Urist planning to launch legal proceedings, hosted by the [[Fire Nation]], to advocate on behalf of non-native elements, before Svetroid&#039;s untimely demise. Urist inherited the chiefdom and immediately abolished this practise.&lt;br /&gt;
&lt;br /&gt;
While the Water Tribe has primarily been a [[Southern Sea]] state since its inception, it always held a [[Western Sea]] coastline. At first, this was mostly neglected due to the lack of known resources on the Western Sea and no other trading partners being available. With the founding of the [[AAPC]] and the [[Opening of the Western Canal]], this changed. While Svetroid ordered the founding of what is now Borealis, Chieftain Urist has been the one to see this effort realised. She also saw to the construction of the new armed ship, Tui&#039;s Revenge, to safeguard the new port.&lt;br /&gt;
&lt;br /&gt;
== Geography ==&lt;br /&gt;
&lt;br /&gt;
The Water Tribe is one of the largest states in the world and probably the largest contiguous landmass under one banner. Its terrain is entirely frozen over, and consists of frozen rivers, tundra, forests, and mountains. The capital of Polaris is notably temperate due to its land reclamation projects near the coast, which has allowed it to build docks that do not freeze over. Most of the land is entirely empty, but the sheer size of the country means that it has more NPC villages than any other state. These settlements do not see many visitors and are generally sleepy villages with highly local identities.&lt;br /&gt;
&lt;br /&gt;
The coastline of the state is of high concern, as there is only one state with a direct overland border to the Water Tribe, which is Fryslân. Accordingly, the Water Tribe has arranged many negotiations for pacifying the islands near its coastline. The [[Peace Islands]] are one such example. These are two islands that lie between the Water Tribe and Cassland which could be easily used to blockade the straits east of the nation in wartime, in particular the northern island. These are jointly administered by the two states and demilitarised. Another example of this island policy can be seen to the north of the nation where the [[Amity Islands]] have been agreed to be totally unoccupied and demilitarised by the Earth Kingdom and Water Tribe who are co-sovereign. A request was made during the Frisian Civil War for a temporary port to be erected on East Amity which was to be used by the Earth Navy, but this request was not granted.&lt;br /&gt;
&lt;br /&gt;
The Water Tribe&#039;s coastline is primarily divided into four areas: the northern coast (facing the [[Earth Kingdom]] and [[Khanate]]), the west coast (facing the [[AAPC]] and [[Ratzores]]), the north-east coast (hosting Polaris and facing the Free Territory and Port Cass) and the south-east coast (facing [[Willowham]] and [[Atlas]]). The east coast can be treated as two effectively separate entities, due to the strait at North Peace. Due to the high reliance upon the coastline, few roads exist leading to the Water Tribe, which has several effects.&lt;br /&gt;
&lt;br /&gt;
* The internal road network is rather lacking. A road from Svetingrad to Polaris exists, and a road from Borealis to Columnstown also exists. These roads do not connect to each other, and all other villages in the nation have no road networks beyond local grids.&lt;br /&gt;
&lt;br /&gt;
* The importance of shipping to establish foreign connections is paramount, due to this lack of roads. This elevates the status of Borealis and in particular Polaris, as the two main coastal settlements. Polaris in particular has very large docks, which it has been able to use to negotiate a high degree of local autonomy from the wider tribe.&lt;br /&gt;
&lt;br /&gt;
* Isolationism. The Water Tribe is a very old state but has only recently began to enter formal alliances, and has spent much of its history playing a passive role in foreign affairs. The natural protection offered to a state of icebenders where they are surrounded by ocean and most of the land is snow is obvious, which has led to a very small Water Tribe fleet and a non-existent airforce.&lt;br /&gt;
&lt;br /&gt;
== Government and politics ==&lt;br /&gt;
&lt;br /&gt;
The Water Tribe is a constitutional socialist autocracy led by the Chieftain. The current Chieftain is Urist, who succeeded Svetroid after he left the state for an extended period. The Water Tribe is in confederation with [[Polaris]] despite this city also acting as the capital. In exchange for local autonomy, Polaris cedes the majority of its foreign policy to the tribe. Svetroid serves as the Jarl of Polaris, a local leader who acts in conjunction with the wider public, the judiciary branch, and the legislative branch.&lt;br /&gt;
&lt;br /&gt;
Water Tribe governance is highly influenced by the Leader/Sage paradigm of [[The Ordering]]. In this religion, the Leader acts as a sort of temporal authority who is obliged to protect the community and ensure no-one is left behind, whereas the Sage acts as an internal force to rally the community to a common cause and prevent schism or fractures. This model may have proven necessary in the highly agrarian society, and especially in the incredibly hostile climate faced by many communities. While a common culture and religion did exist among the NPC villages for centuries prior to the Tribe&#039;s inception, the waterbending state has largely incorporated these values in order to appease their subjects.&lt;br /&gt;
&lt;br /&gt;
== Economy ==&lt;br /&gt;
&lt;br /&gt;
The Water Tribe is a socialist autocracy with highly devolved distribution powers. Due to the poor state of Water Tribe infrastructure, this devolution is partly a necessity - the centralised accumulation of resources to later be redistributed is, if not impossible, highly impractical. Additionally, these villages do not produce much resources beyond their basic self-sufficiency that can be collected in the first place.&lt;br /&gt;
&lt;br /&gt;
Polaris breaks this rule, as a major city with a high population concentrated in a relatively temperate climate. To this end, there is the Resource Reallocation Social Program, or [[RRSP]]. Located in a large marble building near the docks, citizens of the city may place requests for any material or good they may need, which may then be met by any individual including non-citizens. Polaris has sometimes used access to this as part of diplomatic negotiations, granting access to the RRSP to foreign nationals in exchange for concessions.&lt;br /&gt;
&lt;br /&gt;
== Demographics ==&lt;br /&gt;
&lt;br /&gt;
The Water Tribe features a relatively high degree of diversity between its many groups. This is forged by its many groups, as detailed in [[Traditions of the Ordering]], and its complex history.&lt;br /&gt;
&lt;br /&gt;
The NPCs are probably the first group to have arrived in the Water Tribe. Their faith has consisted of a dualism that still largely survives in The Ordering today, and their lifestyle has been generally pacifistic, conservative, and agrarian. They constitute the majority of all citizens of the Water Tribe.&lt;br /&gt;
&lt;br /&gt;
The pillagers are now a very small minority on the verge of extinction, but their cultural impact has been enormous. The pillagers controlled almost the entire territory of the Water Tribe at one point before the NPCs were successfully able to push them back to their current holdings on the south-east coast. While the pillagers only constitute a majority around their fortifications in the south-east, there are many half-pillagers and pillager-descended groups around the country, especially in Lasthold.&lt;br /&gt;
&lt;br /&gt;
The waterbenders are the most recent group to arrive in the Water Tribe. They constitute a small minority yet dominate governance, with Polaris being their stronghold. Some settlements have taken place elsewhere to consolidate their hold, such as Borealis.&lt;br /&gt;
&lt;br /&gt;
== Culture ==&lt;br /&gt;
&lt;br /&gt;
Water Tribe culture is highly influenced by faith, which is in turn influenced by its cultural inputs. The impact of such a harsh climate can also not be understated. NPC culture, as exemplified in the Ordering, is highly communal and prioritises the furthered existence and leadership of the community in an environment that tends towards social entropy. At the same time, the legacy of the highly militarised pillager occupation has lasted - they are not passive.&lt;br /&gt;
&lt;br /&gt;
With the arrival of waterbenders and the explosive growth of the city of Polaris, urbanism and centralisation have been introduced to Water Tribe culture. For now, the advice of the Ordering has been one of compliance, due to the belief that waterbenders (and the zombies that accompany them) are demigods to which resistance is futile. It remains to be seen how these new innovations will shape the Tribe in the future.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Polaris]]&lt;br /&gt;
* [[List of states]]&lt;br /&gt;
* [[Waterbending]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Nation]]&lt;br /&gt;
[[Category: Water]]&lt;/div&gt;</summary>
		<author><name>ADwarfNamedUrist</name></author>
	</entry>
	<entry>
		<id>https://suk.frl/w/index.php?title=Water_Tribe&amp;diff=2210</id>
		<title>Water Tribe</title>
		<link rel="alternate" type="text/html" href="https://suk.frl/w/index.php?title=Water_Tribe&amp;diff=2210"/>
		<updated>2022-01-31T16:30:50Z</updated>

		<summary type="html">&lt;p&gt;ADwarfNamedUrist: Added National Anthem&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox country&lt;br /&gt;
|conventional_long_name = Water Tribe&lt;br /&gt;
|native_name = {{lang|en|Water Tribe}}&lt;br /&gt;
|common_name = Water Tribe&lt;br /&gt;
|image_flag = Water Tribe flag.png&lt;br /&gt;
|image_coat = Water_Tribe_Coat_of_Arms.png&lt;br /&gt;
|symbol_type = Coat of Arms&lt;br /&gt;
|image_map = &lt;br /&gt;
|alt_map = Location of Water Tribe on the plane.&lt;br /&gt;
|national_motto = &amp;lt;br&amp;gt;&amp;quot;&#039;&#039;Ordo ab Legibus et Concordiis&amp;quot;&#039;&#039;&amp;lt;/br&amp;gt;&lt;br /&gt;
|national_anthem = We_Stand_Together.mp3&lt;br /&gt;
|official_languages = [[Common language|English]]&lt;br /&gt;
|demonym = Tribeperson&lt;br /&gt;
|ethnic_groups =&lt;br /&gt;
 {{unbulleted list&lt;br /&gt;
  | 65% [[Ethnic groups in Water Tribe|Natives]]&lt;br /&gt;
  | 12% [[Ethnic groups in Water Tribe|Half-Pillager]]&lt;br /&gt;
  | 10%  [[Ethnic groups in Water Tribe|Half-Ettin]]&lt;br /&gt;
  | 7%  [[Ethnic groups in Water Tribe|Other]]&lt;br /&gt;
  | 5%  [[Ethnic groups in Water Tribe|Ettin]]&lt;br /&gt;
  | 1%  [[Ethnic groups in Water Tribe|Pillager]]&lt;br /&gt;
 }}&lt;br /&gt;
|capital = [[Polaris]]&lt;br /&gt;
|largest_city = [[Polaris]]&lt;br /&gt;
|government_type = [[Socialist Chiefdom]]&lt;br /&gt;
|leader_title1 = [[Chieftain]]&lt;br /&gt;
|leader_name1 = [[aDwarfNamedUrist]]&lt;br /&gt;
|leader_title2 = [[Prime Sage]]&lt;br /&gt;
|leader_name2 = [[Herrik]]&lt;br /&gt;
|legislature = [[Chieftain&#039;s Ministers]]&lt;br /&gt;
|population_estimate = 3,000,000&lt;br /&gt;
|sovereignty_type = Formation&lt;br /&gt;
|established_event1 = Founding of Polaris / Arrival of the Ettins&lt;br /&gt;
|established_date1 = 23 December 2020&lt;br /&gt;
|established_event2 = Creation of the Water Tribe&lt;br /&gt;
|established_date2 = 6 January 2021&lt;br /&gt;
|currency = [[Water Tribe Tally]] &lt;br /&gt;
|currency_code = WTT&lt;br /&gt;
|drives_on = Right&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Water Tribe&#039;&#039;&#039; is a country located in the western half of the known world. Its capital is the city of [[Polaris]]. It is likely the oldest state in existence, as well as the oldest [[waterbending]] state. It is widely considered to be the natural home of [[icebending]].&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
The Water Tribe was founded by Chieftain Svetroid in December 2020. It is one of the oldest states in the world and was the first to define a national boundary, therefore arguably qualifying as the first ever state in the true sense of the word.&lt;br /&gt;
&lt;br /&gt;
In its early days, the majority of the Water Tribe was not explored. The most inland settlement was Abode of Cass, established as a suburban property by Cass at a time when waterbenders were so scarce that even plantbenders would live in the frozen tundra. Of the 7 NPC villages in the Water Tribe today ([[Polaris]]; Svetingrad; Columnstown; Paia&#039;s Brook; Lasthold; Urist&#039;s Rift; Agna Qel&#039;a), only Polaris and Svetingrad were given much attention. Until recently, these two were likely the only spots with any attention, as reflected by their elevated development compared to the practically untouched interior.&lt;br /&gt;
&lt;br /&gt;
Water Tribe presence on the southern sea helped to encourage the spread of other states to the area, such as the [[Free Territory]] and [[Earth Kingdom]], with others appearing more as happy accidents, such as [[Cassland]]. Due to icebenders being able to freeze ships and the obviously powerful strength of [[Waterbending]] in open water, early Water Tribe naval policy was to not compete in the arms race and instead use the resources for additional development. Rather than siding or competing with the Earth Kingdom and Free Territory&#039;s naval arms race, the Water Tribe instead sought ties with Cassland as their waterbender allies and construction projects.&lt;br /&gt;
&lt;br /&gt;
The climate of the Water Tribe has been a pressing concern since its inception. The adoption of an NPC village as the capital was not simply an easy resource grab, but a practical necessity - much of the Water Tribe is completely inhospitable. This was a major reason for Cass leaving, as crops could not easily be grown without freezing over. This was yet another reason to cling to the coastal settlements of Svetingrad and Polaris, rather than explore the interior. Much of the early resources were committed solely to the effort of rendering Polaris into a thriving economy - large-scale docks were built to facilitate trade and imports, and a large farm with many torches was built to shift the local diet away from berries.&lt;br /&gt;
&lt;br /&gt;
This climate played a significant role in developing the socialist model of the Water Tribe - unlike more abundant economies where class differences may be permitted in order to facilitate a more organised distribution of resources, everyday life can be a struggle to survive. Svetroid cemented this in the construction of the [[RRSP]], or Resource Reallocation Social Program. A uniquely advanced distribution model seen nowhere else in the world, the Water Tribe grants the right to request resources via the RRSP to its citizens or allies - currently these are the Earth Kingdom and Cassland.&lt;br /&gt;
&lt;br /&gt;
Svetroid launched the interior explanation in order to properly define the boundaries of the Water Tribe and establish formal claims to each of the settlements within it - this proved to be much larger an undertaking than anticipated, as another 5 villages joined the fold and borders larger than any state in the world were defined.&lt;br /&gt;
&lt;br /&gt;
While the Water Tribe has always had a highly communitarian spirit, it has also rejected those it perceives as foreign. NPCs hold a lower status as in most states, but the Water Tribe was also keen to suppress its earthbender minority as represented by Evangelos in the [[South Earth Protectorate]], a devolved region for earthbenders south of Polaris. Chieftain Svetroid cooled the magma column at the protectorate in order to force closer obedience by earthbenders to waterbending norms. This was to prove a controversial act with Citizen Urist planning to launch legal proceedings, hosted by the [[Fire Nation]], to advocate on behalf of non-native elements, before Svetroid&#039;s untimely demise. Urist inherited the chiefdom and immediately abolished this practise.&lt;br /&gt;
&lt;br /&gt;
While the Water Tribe has primarily been a [[Southern Sea]] state since its inception, it always held a [[Western Sea]] coastline. At first, this was mostly neglected due to the lack of known resources on the Western Sea and no other trading partners being available. With the founding of the [[AAPC]] and the [[Opening of the Western Canal]], this changed. While Svetroid ordered the founding of what is now Borealis, Chieftain Urist has been the one to see this effort realised. She also saw to the construction of the new armed ship, Tui&#039;s Revenge, to safeguard the new port.&lt;br /&gt;
&lt;br /&gt;
== Geography ==&lt;br /&gt;
&lt;br /&gt;
The Water Tribe is one of the largest states in the world and probably the largest contiguous landmass under one banner. Its terrain is entirely frozen over, and consists of frozen rivers, tundra, forests, and mountains. The capital of Polaris is notably temperate due to its land reclamation projects near the coast, which has allowed it to build docks that do not freeze over. Most of the land is entirely empty, but the sheer size of the country means that it has more NPC villages than any other state. These settlements do not see many visitors and are generally sleepy villages with highly local identities.&lt;br /&gt;
&lt;br /&gt;
The coastline of the state is of high concern, as there is only one state with a direct overland border to the Water Tribe, which is Fryslân. Accordingly, the Water Tribe has arranged many negotiations for pacifying the islands near its coastline. The [[Peace Islands]] are one such example. These are two islands that lie between the Water Tribe and Cassland which could be easily used to blockade the straits east of the nation in wartime, in particular the northern island. These are jointly administered by the two states and demilitarised. Another example of this island policy can be seen to the north of the nation where the [[Amity Islands]] have been agreed to be totally unoccupied and demilitarised by the Earth Kingdom and Water Tribe who are co-sovereign. A request was made during the Frisian Civil War for a temporary port to be erected on East Amity which was to be used by the Earth Navy, but this request was not granted.&lt;br /&gt;
&lt;br /&gt;
The Water Tribe&#039;s coastline is primarily divided into four areas: the northern coast (facing the [[Earth Kingdom]] and [[Khanate]]), the west coast (facing the [[AAPC]] and [[Ratzores]]), the north-east coast (hosting Polaris and facing the Free Territory and Port Cass) and the south-east coast (facing [[Willowham]] and [[Atlas]]). The east coast can be treated as two effectively separate entities, due to the strait at North Peace. Due to the high reliance upon the coastline, few roads exist leading to the Water Tribe, which has several effects.&lt;br /&gt;
&lt;br /&gt;
* The internal road network is rather lacking. A road from Svetingrad to Polaris exists, and a road from Borealis to Columnstown also exists. These roads do not connect to each other, and all other villages in the nation have no road networks beyond local grids.&lt;br /&gt;
&lt;br /&gt;
* The importance of shipping to establish foreign connections is paramount, due to this lack of roads. This elevates the status of Borealis and in particular Polaris, as the two main coastal settlements. Polaris in particular has very large docks, which it has been able to use to negotiate a high degree of local autonomy from the wider tribe.&lt;br /&gt;
&lt;br /&gt;
* Isolationism. The Water Tribe is a very old state but has only recently began to enter formal alliances, and has spent much of its history playing a passive role in foreign affairs. The natural protection offered to a state of icebenders where they are surrounded by ocean and most of the land is snow is obvious, which has led to a very small Water Tribe fleet and a non-existent airforce.&lt;br /&gt;
&lt;br /&gt;
== Government and politics ==&lt;br /&gt;
&lt;br /&gt;
The Water Tribe is a constitutional socialist autocracy led by the Chieftain. The current Chieftain is Urist, who succeeded Svetroid after he left the state for an extended period. The Water Tribe is in confederation with [[Polaris]] despite this city also acting as the capital. In exchange for local autonomy, Polaris cedes the majority of its foreign policy to the tribe. Svetroid serves as the Jarl of Polaris, a local leader who acts in conjunction with the wider public, the judiciary branch, and the legislative branch.&lt;br /&gt;
&lt;br /&gt;
Water Tribe governance is highly influenced by the Leader/Sage paradigm of [[The Ordering]]. In this religion, the Leader acts as a sort of temporal authority who is obliged to protect the community and ensure no-one is left behind, whereas the Sage acts as an internal force to rally the community to a common cause and prevent schism or fractures. This model may have proven necessary in the highly agrarian society, and especially in the incredibly hostile climate faced by many communities. While a common culture and religion did exist among the NPC villages for centuries prior to the Tribe&#039;s inception, the waterbending state has largely incorporated these values in order to appease their subjects.&lt;br /&gt;
&lt;br /&gt;
== Economy ==&lt;br /&gt;
&lt;br /&gt;
The Water Tribe is a socialist autocracy with highly devolved distribution powers. Due to the poor state of Water Tribe infrastructure, this devolution is partly a necessity - the centralised accumulation of resources to later be redistributed is, if not impossible, highly impractical. Additionally, these villages do not produce much resources beyond their basic self-sufficiency that can be collected in the first place.&lt;br /&gt;
&lt;br /&gt;
Polaris breaks this rule, as a major city with a high population concentrated in a relatively temperate climate. To this end, there is the Resource Reallocation Social Program, or [[RRSP]]. Located in a large marble building near the docks, citizens of the city may place requests for any material or good they may need, which may then be met by any individual including non-citizens. Polaris has sometimes used access to this as part of diplomatic negotiations, granting access to the RRSP to foreign nationals in exchange for concessions.&lt;br /&gt;
&lt;br /&gt;
== Demographics ==&lt;br /&gt;
&lt;br /&gt;
The Water Tribe features a relatively high degree of diversity between its many groups. This is forged by its many groups, as detailed in [[Traditions of the Ordering]], and its complex history.&lt;br /&gt;
&lt;br /&gt;
The NPCs are probably the first group to have arrived in the Water Tribe. Their faith has consisted of a dualism that still largely survives in The Ordering today, and their lifestyle has been generally pacifistic, conservative, and agrarian. They constitute the majority of all citizens of the Water Tribe.&lt;br /&gt;
&lt;br /&gt;
The pillagers are now a very small minority on the verge of extinction, but their cultural impact has been enormous. The pillagers controlled almost the entire territory of the Water Tribe at one point before the NPCs were successfully able to push them back to their current holdings on the south-east coast. While the pillagers only constitute a majority around their fortifications in the south-east, there are many half-pillagers and pillager-descended groups around the country, especially in Lasthold.&lt;br /&gt;
&lt;br /&gt;
The waterbenders are the most recent group to arrive in the Water Tribe. They constitute a small minority yet dominate governance, with Polaris being their stronghold. Some settlements have taken place elsewhere to consolidate their hold, such as Borealis.&lt;br /&gt;
&lt;br /&gt;
== Culture ==&lt;br /&gt;
&lt;br /&gt;
Water Tribe culture is highly influenced by faith, which is in turn influenced by its cultural inputs. The impact of such a harsh climate can also not be understated. NPC culture, as exemplified in the Ordering, is highly communal and prioritises the furthered existence and leadership of the community in an environment that tends towards social entropy. At the same time, the legacy of the highly militarised pillager occupation has lasted - they are not passive.&lt;br /&gt;
&lt;br /&gt;
With the arrival of waterbenders and the explosive growth of the city of Polaris, urbanism and centralisation have been introduced to Water Tribe culture. For now, the advice of the Ordering has been one of compliance, due to the belief that waterbenders (and the zombies that accompany them) are demigods to which resistance is futile. It remains to be seen how these new innovations will shape the Tribe in the future.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Polaris]]&lt;br /&gt;
* [[List of states]]&lt;br /&gt;
* [[Waterbending]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Nation]]&lt;br /&gt;
[[Category: Water]]&lt;/div&gt;</summary>
		<author><name>ADwarfNamedUrist</name></author>
	</entry>
	<entry>
		<id>https://suk.frl/w/index.php?title=Fire_Nation&amp;diff=2204</id>
		<title>Fire Nation</title>
		<link rel="alternate" type="text/html" href="https://suk.frl/w/index.php?title=Fire_Nation&amp;diff=2204"/>
		<updated>2022-01-31T14:07:53Z</updated>

		<summary type="html">&lt;p&gt;ADwarfNamedUrist: Kroner &amp;gt; Kronor&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox country&lt;br /&gt;
|conventional_long_name = Fire Nation&lt;br /&gt;
|native_name = {{lang|en|Eldnation}}&lt;br /&gt;
|common_name = Fire Nation&lt;br /&gt;
|image_flag = Fire Nation flag.png&lt;br /&gt;
|image_coat = &lt;br /&gt;
|symbol_type = Coat of Arms&lt;br /&gt;
|image_map = &lt;br /&gt;
|alt_map = Location of Fire Nation on the plane.&lt;br /&gt;
|national_motto = &amp;lt;br&amp;gt;&amp;quot;&#039;&#039;Alweg Da Boss.&amp;quot;&#039;&#039;&amp;lt;/br&amp;gt;&lt;br /&gt;
|national_anthem = &amp;quot;[[wikipedia:|wikipedia:]]&amp;quot;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&amp;quot;&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
|official_languages = [[Common language|English]]&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;[[Swedish language|Swedish]]&lt;br /&gt;
|demonym = Firebender, Flametouched&lt;br /&gt;
|ethnic_groups =&lt;br /&gt;
 {{unbulleted list&lt;br /&gt;
  | 85% [[Ethnic groups in Fire Nation|Firebenders]]&lt;br /&gt;
  | 15% [[Ethnic groups in Fire Nation|Spirit Tribes peoples]]&lt;br /&gt;
 }}&lt;br /&gt;
|capital = [[Fenixholm]]&lt;br /&gt;
|largest_city = [[Fenixholm]]&lt;br /&gt;
|government_type = [[Absolute Monarchy]]&lt;br /&gt;
|leader_title1 = [[Firelord]]&lt;br /&gt;
|leader_name1 = [[Alweglim]]&lt;br /&gt;
|population_estimate = 20,000,000&lt;br /&gt;
|sovereignty_type = Formation&lt;br /&gt;
|established_event1 = Establishment of the Fire Nation&lt;br /&gt;
|established_date1 = 23 December 2020&lt;br /&gt;
|established_event2 = Discovery of the Holy Sunflower&lt;br /&gt;
|established_date2 = 3 February 2021&lt;br /&gt;
|established_event3 = Creation of the Church of Fire&lt;br /&gt;
|established_date3 = 25 February 2021&lt;br /&gt;
|currency = [[Fire Nation Kronor]] &lt;br /&gt;
|currency_code = FNK&lt;br /&gt;
|drives_on = right&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Fire Nation&#039;&#039;&#039; is a country.{{citation needed}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
TODO&lt;br /&gt;
&lt;br /&gt;
== Geography ==&lt;br /&gt;
TODO&lt;br /&gt;
&lt;br /&gt;
== Government and politics ==&lt;br /&gt;
TODO&lt;br /&gt;
&lt;br /&gt;
== Economy ==&lt;br /&gt;
TODO&lt;br /&gt;
&lt;br /&gt;
== Demographics ==&lt;br /&gt;
TODO&lt;br /&gt;
&lt;br /&gt;
== Culture ==&lt;br /&gt;
TODO&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[List of states]]&lt;br /&gt;
* [[Firebending]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Nation]]&lt;br /&gt;
[[Category: Fire]]&lt;/div&gt;</summary>
		<author><name>ADwarfNamedUrist</name></author>
	</entry>
	<entry>
		<id>https://suk.frl/w/index.php?title=Even_Newer_Mexico&amp;diff=2203</id>
		<title>Even Newer Mexico</title>
		<link rel="alternate" type="text/html" href="https://suk.frl/w/index.php?title=Even_Newer_Mexico&amp;diff=2203"/>
		<updated>2022-01-31T14:07:27Z</updated>

		<summary type="html">&lt;p&gt;ADwarfNamedUrist: Kroner &amp;gt; Kronor&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox country&lt;br /&gt;
|conventional_long_name = Condominium of the Barony of Even New Mexico, the Great State of Bigbyland and the Barrel-under-the-Sea&lt;br /&gt;
|native_name = &#039;&#039;Even Newer Mexico&#039;&#039;&lt;br /&gt;
|common_name = Even Newer Mexico&lt;br /&gt;
|image_flag = Even Newer Mexico flag.png&lt;br /&gt;
|image_coat = &lt;br /&gt;
|symbol_type = Coat of Arms&lt;br /&gt;
|image_map = &lt;br /&gt;
|alt_map = Location of Fire Nation on the plane.&lt;br /&gt;
|national_motto = &amp;lt;br&amp;gt;&amp;quot;&#039;&#039;Victory, Bigby. Cocks, Bigby.&amp;quot;&#039;&#039;&amp;lt;/br&amp;gt;&lt;br /&gt;
|national_anthem = &amp;quot;[[wikipedia:|wikipedia:]]&amp;quot;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&amp;quot;&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
|official_languages = [[Common language|English]]&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;[[Swedish language|Swedish]]&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;[[Greek language|Greek]]&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;[[Latin language|Latin]]&lt;br /&gt;
|demonym = Even Newer Mexican, Evennewerese&lt;br /&gt;
|ethnic_groups =&lt;br /&gt;
 {{unbulleted list&lt;br /&gt;
  | 100% [[Ethnic groups in Even Newer Mexico|Even Newer Mexican]]&lt;br /&gt;
 }}&lt;br /&gt;
|capital = [[Palace of the Drowned Cock]]&lt;br /&gt;
|largest_city = [[Palace of the Drowned Cock]]&lt;br /&gt;
|government_type = [[Absolute Monarchy]]&lt;br /&gt;
|leader_title1 = [[Baron]]&lt;br /&gt;
|leader_name1 = [[Bigby Branson]]&lt;br /&gt;
|population_estimate = 500,000&lt;br /&gt;
|sovereignty_type = Formation&lt;br /&gt;
|established_event1 = Declaration of Independence&lt;br /&gt;
|established_date1 = 19 July 2021&lt;br /&gt;
|currency = [[Fire Nation Kronor]] &lt;br /&gt;
|currency_code = FNK&lt;br /&gt;
|drives_on = right&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Even Newer Mexico&#039;&#039;&#039; is a country in the far-east, which is vassalized to the [[Fire Nation]]. Even Newer Mexico, or ENM as it is often referred to, has a proud military legacy and the strong personality of its leader, [[Bigby Branson]]. During the [[War of the Flowers]], Bigby led an outnumbered ENM force into battle against a far larger [[Senerii]] army led by Arkala. This incident saw high casualties in his ranks but was enough to save the [[Fire Nation]] army led by [[Firelord Alweglim|Alweglim]] from encirclement, ultimately winning the war.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
TODO&lt;br /&gt;
&lt;br /&gt;
== Geography ==&lt;br /&gt;
TODO&lt;br /&gt;
&lt;br /&gt;
== Government and politics ==&lt;br /&gt;
TODO&lt;br /&gt;
&lt;br /&gt;
== Economy ==&lt;br /&gt;
TODO&lt;br /&gt;
&lt;br /&gt;
== Demographics ==&lt;br /&gt;
TODO&lt;br /&gt;
&lt;br /&gt;
== Culture ==&lt;br /&gt;
TODO&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[List of states]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Nation]]&lt;/div&gt;</summary>
		<author><name>ADwarfNamedUrist</name></author>
	</entry>
	<entry>
		<id>https://suk.frl/w/index.php?title=Water_Tribe&amp;diff=2193</id>
		<title>Water Tribe</title>
		<link rel="alternate" type="text/html" href="https://suk.frl/w/index.php?title=Water_Tribe&amp;diff=2193"/>
		<updated>2022-01-31T13:06:44Z</updated>

		<summary type="html">&lt;p&gt;ADwarfNamedUrist: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox country&lt;br /&gt;
|conventional_long_name = Water Tribe&lt;br /&gt;
|native_name = {{lang|en|Water Tribe}}&lt;br /&gt;
|common_name = Water Tribe&lt;br /&gt;
|image_flag = Water Tribe flag.png&lt;br /&gt;
|image_coat = Water_Tribe_Coat_of_Arms.png&lt;br /&gt;
|symbol_type = Coat of Arms&lt;br /&gt;
|image_map = &lt;br /&gt;
|alt_map = Location of Water Tribe on the plane.&lt;br /&gt;
|national_motto = &amp;lt;br&amp;gt;&amp;quot;&#039;&#039;Ordo ab Legibus et Concordiis&amp;quot;&#039;&#039;&amp;lt;/br&amp;gt;&lt;br /&gt;
|national_anthem = &amp;quot;[[wikipedia:|wikipedia:]]&amp;quot;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&amp;quot;&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
|official_languages = [[Common language|English]]&lt;br /&gt;
|demonym = Tribeperson&lt;br /&gt;
|ethnic_groups =&lt;br /&gt;
 {{unbulleted list&lt;br /&gt;
  | 65% [[Ethnic groups in Water Tribe|Natives]]&lt;br /&gt;
  | 12% [[Ethnic groups in Water Tribe|Half-Pillager]]&lt;br /&gt;
  | 10%  [[Ethnic groups in Water Tribe|Half-Ettin]]&lt;br /&gt;
  | 7%  [[Ethnic groups in Water Tribe|Other]]&lt;br /&gt;
  | 5%  [[Ethnic groups in Water Tribe|Ettin]]&lt;br /&gt;
  | 1%  [[Ethnic groups in Water Tribe|Pillager]]&lt;br /&gt;
 }}&lt;br /&gt;
|capital = [[Polaris]]&lt;br /&gt;
|largest_city = [[Polaris]]&lt;br /&gt;
|government_type = [[Socialist Chiefdom]]&lt;br /&gt;
|leader_title1 = [[Chieftain]]&lt;br /&gt;
|leader_name1 = [[aDwarfNamedUrist]]&lt;br /&gt;
|leader_title2 = [[Prime Sage]]&lt;br /&gt;
|leader_name2 = [[Herrik]]&lt;br /&gt;
|legislature = [[Chieftain&#039;s Ministers]]&lt;br /&gt;
|population_estimate = 3,000,000&lt;br /&gt;
|sovereignty_type = Formation&lt;br /&gt;
|established_event1 = Founding of Polaris / Arrival of the Ettins&lt;br /&gt;
|established_date1 = 23 December 2020&lt;br /&gt;
|established_event2 = Creation of the Water Tribe&lt;br /&gt;
|established_date2 = 6 January 2021&lt;br /&gt;
|currency = [[Water Tribe Tally]] &lt;br /&gt;
|currency_code = WTT&lt;br /&gt;
|drives_on = Right&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Water Tribe&#039;&#039;&#039; is a country located in the western half of the known world. Its capital is the city of [[Polaris]]. It is likely the oldest state in existence, as well as the oldest [[waterbending]] state. It is widely considered to be the natural home of [[icebending]].&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
The Water Tribe was founded by Chieftain Svetroid in December 2020. It is one of the oldest states in the world and was the first to define a national boundary, therefore arguably qualifying as the first ever state in the true sense of the word.&lt;br /&gt;
&lt;br /&gt;
In its early days, the majority of the Water Tribe was not explored. The most inland settlement was Abode of Cass, established as a suburban property by Cass at a time when waterbenders were so scarce that even plantbenders would live in the frozen tundra. Of the 7 NPC villages in the Water Tribe today ([[Polaris]]; Svetingrad; Columnstown; Paia&#039;s Brook; Lasthold; Urist&#039;s Rift; Agna Qel&#039;a), only Polaris and Svetingrad were given much attention. Until recently, these two were likely the only spots with any attention, as reflected by their elevated development compared to the practically untouched interior.&lt;br /&gt;
&lt;br /&gt;
Water Tribe presence on the southern sea helped to encourage the spread of other states to the area, such as the [[Free Territory]] and [[Earth Kingdom]], with others appearing more as happy accidents, such as [[Cassland]]. Due to icebenders being able to freeze ships and the obviously powerful strength of [[Waterbending]] in open water, early Water Tribe naval policy was to not compete in the arms race and instead use the resources for additional development. Rather than siding or competing with the Earth Kingdom and Free Territory&#039;s naval arms race, the Water Tribe instead sought ties with Cassland as their waterbender allies and construction projects.&lt;br /&gt;
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The climate of the Water Tribe has been a pressing concern since its inception. The adoption of an NPC village as the capital was not simply an easy resource grab, but a practical necessity - much of the Water Tribe is completely inhospitable. This was a major reason for Cass leaving, as crops could not easily be grown without freezing over. This was yet another reason to cling to the coastal settlements of Svetingrad and Polaris, rather than explore the interior. Much of the early resources were committed solely to the effort of rendering Polaris into a thriving economy - large-scale docks were built to facilitate trade and imports, and a large farm with many torches was built to shift the local diet away from berries.&lt;br /&gt;
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This climate played a significant role in developing the socialist model of the Water Tribe - unlike more abundant economies where class differences may be permitted in order to facilitate a more organised distribution of resources, everyday life can be a struggle to survive. Svetroid cemented this in the construction of the [[RRSP]], or Resource Reallocation Social Program. A uniquely advanced distribution model seen nowhere else in the world, the Water Tribe grants the right to request resources via the RRSP to its citizens or allies - currently these are the Earth Kingdom and Cassland.&lt;br /&gt;
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Svetroid launched the interior explanation in order to properly define the boundaries of the Water Tribe and establish formal claims to each of the settlements within it - this proved to be much larger an undertaking than anticipated, as another 5 villages joined the fold and borders larger than any state in the world were defined.&lt;br /&gt;
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While the Water Tribe has always had a highly communitarian spirit, it has also rejected those it perceives as foreign. NPCs hold a lower status as in most states, but the Water Tribe was also keen to suppress its earthbender minority as represented by Evangelos in the [[South Earth Protectorate]], a devolved region for earthbenders south of Polaris. Chieftain Svetroid cooled the magma column at the protectorate in order to force closer obedience by earthbenders to waterbending norms. This was to prove a controversial act with Citizen Urist planning to launch legal proceedings, hosted by the [[Fire Nation]], to advocate on behalf of non-native elements, before Svetroid&#039;s untimely demise. Urist inherited the chiefdom and immediately abolished this practise.&lt;br /&gt;
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While the Water Tribe has primarily been a [[Southern Sea]] state since its inception, it always held a [[Western Sea]] coastline. At first, this was mostly neglected due to the lack of known resources on the Western Sea and no other trading partners being available. With the founding of the [[AAPC]] and the [[Opening of the Western Canal]], this changed. While Svetroid ordered the founding of what is now Borealis, Chieftain Urist has been the one to see this effort realised. She also saw to the construction of the new armed ship, Tui&#039;s Revenge, to safeguard the new port.&lt;br /&gt;
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== Geography ==&lt;br /&gt;
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The Water Tribe is one of the largest states in the world and probably the largest contiguous landmass under one banner. Its terrain is entirely frozen over, and consists of frozen rivers, tundra, forests, and mountains. The capital of Polaris is notably temperate due to its land reclamation projects near the coast, which has allowed it to build docks that do not freeze over. Most of the land is entirely empty, but the sheer size of the country means that it has more NPC villages than any other state. These settlements do not see many visitors and are generally sleepy villages with highly local identities.&lt;br /&gt;
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The coastline of the state is of high concern, as there is only one state with a direct overland border to the Water Tribe, which is Fryslân. Accordingly, the Water Tribe has arranged many negotiations for pacifying the islands near its coastline. The [[Peace Islands]] are one such example. These are two islands that lie between the Water Tribe and Cassland which could be easily used to blockade the straits east of the nation in wartime, in particular the northern island. These are jointly administered by the two states and demilitarised. Another example of this island policy can be seen to the north of the nation where the [[Amity Islands]] have been agreed to be totally unoccupied and demilitarised by the Earth Kingdom and Water Tribe who are co-sovereign. A request was made during the Frisian Civil War for a temporary port to be erected on East Amity which was to be used by the Earth Navy, but this request was not granted.&lt;br /&gt;
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The Water Tribe&#039;s coastline is primarily divided into four areas: the northern coast (facing the [[Earth Kingdom]] and [[Khanate]]), the west coast (facing the [[AAPC]] and [[Ratzores]]), the north-east coast (hosting Polaris and facing the Free Territory and Port Cass) and the south-east coast (facing [[Willowham]] and [[Atlas]]). The east coast can be treated as two effectively separate entities, due to the strait at North Peace. Due to the high reliance upon the coastline, few roads exist leading to the Water Tribe, which has several effects.&lt;br /&gt;
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* The internal road network is rather lacking. A road from Svetingrad to Polaris exists, and a road from Borealis to Columnstown also exists. These roads do not connect to each other, and all other villages in the nation have no road networks beyond local grids.&lt;br /&gt;
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* The importance of shipping to establish foreign connections is paramount, due to this lack of roads. This elevates the status of Borealis and in particular Polaris, as the two main coastal settlements. Polaris in particular has very large docks, which it has been able to use to negotiate a high degree of local autonomy from the wider tribe.&lt;br /&gt;
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* Isolationism. The Water Tribe is a very old state but has only recently began to enter formal alliances, and has spent much of its history playing a passive role in foreign affairs. The natural protection offered to a state of icebenders where they are surrounded by ocean and most of the land is snow is obvious, which has led to a very small Water Tribe fleet and a non-existent airforce.&lt;br /&gt;
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== Government and politics ==&lt;br /&gt;
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The Water Tribe is a constitutional socialist autocracy led by the Chieftain. The current Chieftain is Urist, who succeeded Svetroid after he left the state for an extended period. The Water Tribe is in confederation with [[Polaris]] despite this city also acting as the capital. In exchange for local autonomy, Polaris cedes the majority of its foreign policy to the tribe. Svetroid serves as the Jarl of Polaris, a local leader who acts in conjunction with the wider public, the judiciary branch, and the legislative branch.&lt;br /&gt;
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Water Tribe governance is highly influenced by the Leader/Sage paradigm of [[The Ordering]]. In this religion, the Leader acts as a sort of temporal authority who is obliged to protect the community and ensure no-one is left behind, whereas the Sage acts as an internal force to rally the community to a common cause and prevent schism or fractures. This model may have proven necessary in the highly agrarian society, and especially in the incredibly hostile climate faced by many communities. While a common culture and religion did exist among the NPC villages for centuries prior to the Tribe&#039;s inception, the waterbending state has largely incorporated these values in order to appease their subjects.&lt;br /&gt;
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== Economy ==&lt;br /&gt;
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The Water Tribe is a socialist autocracy with highly devolved distribution powers. Due to the poor state of Water Tribe infrastructure, this devolution is partly a necessity - the centralised accumulation of resources to later be redistributed is, if not impossible, highly impractical. Additionally, these villages do not produce much resources beyond their basic self-sufficiency that can be collected in the first place.&lt;br /&gt;
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Polaris breaks this rule, as a major city with a high population concentrated in a relatively temperate climate. To this end, there is the Resource Reallocation Social Program, or [[RRSP]]. Located in a large marble building near the docks, citizens of the city may place requests for any material or good they may need, which may then be met by any individual including non-citizens. Polaris has sometimes used access to this as part of diplomatic negotiations, granting access to the RRSP to foreign nationals in exchange for concessions.&lt;br /&gt;
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== Demographics ==&lt;br /&gt;
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The Water Tribe features a relatively high degree of diversity between its many groups. This is forged by its many groups, as detailed in [[Traditions of the Ordering]], and its complex history.&lt;br /&gt;
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The NPCs are probably the first group to have arrived in the Water Tribe. Their faith has consisted of a dualism that still largely survives in The Ordering today, and their lifestyle has been generally pacifistic, conservative, and agrarian. They constitute the majority of all citizens of the Water Tribe.&lt;br /&gt;
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The pillagers are now a very small minority on the verge of extinction, but their cultural impact has been enormous. The pillagers controlled almost the entire territory of the Water Tribe at one point before the NPCs were successfully able to push them back to their current holdings on the south-east coast. While the pillagers only constitute a majority around their fortifications in the south-east, there are many half-pillagers and pillager-descended groups around the country, especially in Lasthold.&lt;br /&gt;
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The waterbenders are the most recent group to arrive in the Water Tribe. They constitute a small minority yet dominate governance, with Polaris being their stronghold. Some settlements have taken place elsewhere to consolidate their hold, such as Borealis.&lt;br /&gt;
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== Culture ==&lt;br /&gt;
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Water Tribe culture is highly influenced by faith, which is in turn influenced by its cultural inputs. The impact of such a harsh climate can also not be understated. NPC culture, as exemplified in the Ordering, is highly communal and prioritises the furthered existence and leadership of the community in an environment that tends towards social entropy. At the same time, the legacy of the highly militarised pillager occupation has lasted - they are not passive.&lt;br /&gt;
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With the arrival of waterbenders and the explosive growth of the city of Polaris, urbanism and centralisation have been introduced to Water Tribe culture. For now, the advice of the Ordering has been one of compliance, due to the belief that waterbenders (and the zombies that accompany them) are demigods to which resistance is futile. It remains to be seen how these new innovations will shape the Tribe in the future.&lt;br /&gt;
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== See also ==&lt;br /&gt;
* [[Polaris]]&lt;br /&gt;
* [[List of states]]&lt;br /&gt;
* [[Waterbending]]&lt;br /&gt;
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[[Category: Nation]]&lt;br /&gt;
[[Category: Water]]&lt;/div&gt;</summary>
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